EVENT: Naval Assault #6 - Discussion Topic

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DeathStriker
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Posts: 6788

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#21 » Fri Nov 22, 2019 5:22 am

MY EVENT STATUS - Week #1:

Here is where I stand as of this Morning:

  1. HQ 11 - Completed Objective #10.
  2. HQ 8 (Max) - Completed Objective #12.
  3. HQ 8 (Mini) - Completed Objective #12.

And the Elite Crate Chase Continues... :lol:
 
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mkenobi
Grand Admiral
Posts: 1885

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#22 » Fri Nov 22, 2019 7:01 am

I am currently on #10 with 4 and #9 with one of 5 bases participating. I'm not playing PvP with my Rebel HQ 9 anymore due to its high number of medals and Prestige rivals, only using it as feeder. And I am not playing hard this time.

Death Striker has more maxed out units for his bases than I have for mine, but I understand the feeling.

As I said before, of my 6 bases, 4 have the Pilot maxed out, but if there is a possibility, I get the draw for another reward instead of credits, that's fine. And those 4 bases had the other Elite rewards also maxed out, so they go to the Bonus with only 3 possible rewards. 3 of my 4 Rebel bases don't have Sharp GR, so Sullustan is almost useless, and none of my bases uses to go to Hoth, so the cold piece of junk is also useless. I do not use the officer for my imperial HQ 11, only for my HQ 8.

There is only one good reward for my 3 rebel bases, which is Falcon, and only 1 good reward for my imperial HQ 11, which is Rodian - currently at level 7. It's a lot of effort for so little reward specially if you play Events with two bases at Prestige!

But as I am close to max out the cold piece of junk for my two HQ 11, both will be my priority this week, to try to eliminate this unit from my frag pool for good, once this unit was in the Elite Crates in the last events I played.

Good luck, everyone!
SWC Windows survivor.

Imperial HQ 11 & Rebel HQ 11 on vacation. Currently in "Giveandgettroops" (Level 50 Imperial Squad) and "SevenOfNine2" Level 50 Rebel Squad -- training squads, everyone is welcome!


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DeathStriker
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Posts: 6788

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#23 » Sat Nov 23, 2019 5:46 am

CONFLICT UCL STATS - Week #1 - Update:

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 9,906 - 1.56% - 4d 10h
    Dan - 15,707 - 2.00% - 4d 1h **
    Hoth - 18,182 - 1.95% - 4d 10h
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 5+ Rebel Commanders
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DeathStriker
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Re: EVENT: Naval Assault #6 - Discussion Topic

Post#24 » Sat Nov 23, 2019 5:48 am

MY EVENT STATUS - Week #1:

Here is where I stand as of this Morning:

  1. HQ 11 - Completed Objective #15.
  2. HQ 8 (Max) - Completed Objective #18 "Mini Vehicle Hell".
  3. HQ 8 (Mini) - Completed Objective #18 "Mini Vehicle Hell".
And the Elite Crate Chase Continues... :lol:
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 5+ Rebel Commanders
If YOU Want to War - Apply Now!


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DeathStriker
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Posts: 6788

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#25 » Sat Nov 23, 2019 6:05 am

NOTICE: EVENT - Week #1 - "Mini Hells"

:arrow: Plan ahead...

  • Objective #18 - "Mini Vehicle Hell" :evil:

  • Objective #22 - "Mini Turret Hell" :evil:

  • Objective #25 (Main Objective) - "Mini Building Hell" :evil:
:arrow: MORE INFO: Event Objectives / EP Requirements / Rewards - Week #1
 
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Death_Striker is looking for ALL Rebel Commanders
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mkenobi
Grand Admiral
Posts: 1885

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#26 » Sat Nov 23, 2019 2:23 pm

DeathStriker wrote:NOTICE: EVENT - Week #1 - "Mini Hells"

:arrow: Plan ahead...

  • Objective #18 - "Mini Vehicle Hell" :evil:

  • Objective #20 - "Mini Turret Hell" :evil:

  • Objective #25 (Main Objective) - "Mini Building Hell" :evil:
:arrow: MORE INFO: Event Objectives / EP Requirements / Rewards - Week #1

Did you mean Objective #22, that's Destroy 124 Turrets for Prestige

Fortunately, I won a good number of vehicles samples for my two HQ 11 since the 412 Vehicles Hell of the last event to use in the deploy 86 vehicles mission. I hope we don't have this kind of mission anytime soon, my SC is almost empty of these units.

I'm reasearching now on #19 with my two HQ 11, and #20 with my two HQ 8, and on #21 with my HQ 7 (8h).

And it was hard to play watching the Libertadores Final between Flamengo Vs River Plate. It's neither my team, nor I like Flamengo, but it's Brazil Vs. Argentina, the biggest soccer rivalry on the planet - almost something like Rebels Vs Imperials. :lol:

And sad for nuestros hermanos, Flamengo won doing 2 goals in the last 3 minutes, ending 2:1. Recommended song for all River Plate fans, "Cry Me a River"... :lol:

And WTF Disney also bought Conmebol ???

Image
SWC Windows survivor.

Imperial HQ 11 & Rebel HQ 11 on vacation. Currently in "Giveandgettroops" (Level 50 Imperial Squad) and "SevenOfNine2" Level 50 Rebel Squad -- training squads, everyone is welcome!


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DeathStriker
Moderator
Posts: 6788

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#27 » Sat Nov 23, 2019 2:26 pm

mkenobi wrote:
DeathStriker wrote:NOTICE: EVENT - Week #1 - "Mini Hells"

:arrow: Plan ahead...

  • Objective #18 - "Mini Vehicle Hell" :evil:

  • Objective #20 - "Mini Turret Hell" :evil:

  • Objective #25 (Main Objective) - "Mini Building Hell" :evil:
:arrow: MORE INFO: Event Objectives / EP Requirements / Rewards - Week #1

Did you mean Objective #22, that's Destroy 124 Turrets for Prestige ...

mkenobi - Yes... Typo on my part. I have updated original Post. Thanks :D
 
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Sons_of_Death is looking for Level 5+ Rebel Commanders
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darthcrossfader
Squadron Leader
Posts: 15

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#28 » Sat Nov 23, 2019 11:14 pm

I have encountered what seems to be a game glitch mostly with the vehicle hell stages. It occurred a few times in the previous event (SMTT) at both vehicle stages. Scenario is: on completion of the stage, clicking collect reward a 'command failed' occurs and when the game is restarted, the event is not complete and a few more vehicles - enough for 1 more win usually - is needed to finish it off. (Reason for posting this 'news' here is it has now happened again during this event again at the vehicle stage). Also, a similar command failed thing occured but this one affects EP. The win is registered in the victories list but the EP is not given, meaning one more attack is needed again to complete a stage.

Anyone else had these problems? Might be worth discussing how to avoid the command failed notice.


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GangstaMick
Lieutenant
Posts: 11

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#29 » Sun Nov 24, 2019 3:37 am

Doesn't seem like the pilot engages special unless in direct combat against a target. It's kinda funny when he fires off a fighter attack and decimates the target, but he does run faster than a trooper. So he gets into trouble.
Evil will always Triumph because Good is so Dumb.


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DeathStriker
Moderator
Posts: 6788

Re: EVENT: Naval Assault #6 - Discussion Topic

Post#30 » Sun Nov 24, 2019 5:30 am

CONFLICT UCL STATS - Week #1 - Update:

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 12,332 - 2.00% - 3d 1h **
    Dan - 21,010 - 1.98% -3d 6h
    Hot - 30,293 - 1.82% - 3d 2h
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 5+ Rebel Commanders
If YOU Want to War - Apply Now!


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