GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

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Therealharbinger
Commodore
Posts: 178

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#71 » Mon Nov 04, 2019 12:19 pm

I cannot wait for this event to end. I've been attacked once and that's because I forgot armoury (still didnt 100% me somehow)


strawman3125
Admiral
Posts: 906

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#72 » Mon Nov 04, 2019 12:38 pm

My 2 HQ9s recently upgraded to HQ10 and I took this conflict as the opportunity to upgrade their: Armoury, Hero Command, Starship Command, 1 Factory and 1 Barrack! So although this week has been pretty boring, it was productive! If the next 2 weeks are just as boring, I will upgrade 3X Barracks and 2X Factories!


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DeathStriker
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Posts: 6464

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#73 » Tue Nov 05, 2019 4:45 pm

CONFLICT UCL STATS - Week #2 - Update: (Late Post)

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 10,824 - 1.96% - 1d 17h
    Dan - 15,941 - 2.00% - 1d 2h **
    Kit - 27,602 - 1.83% - 1d 13h
    Yav - 22,052 - 1.94% - 1d 3h
    Hot - 20,292 - 2.00% - 1d 2h **
    Tak - 22,255- 1.93% - 1d 8h
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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DeathStriker
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Posts: 6464

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#74 » Wed Nov 06, 2019 4:28 am

CONFLICT UCL STATS - Week #2 - Final Update:

:arrow: With a little over 2 hours to go... Good luck to all those Grinders out there...

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 13,367 - 1.97% - 10h 33m
    Dan - 19,315 - 2.00% - 2h 37m **
    Kit - 31,685 - 1.92% - 17h 27m
    Yav - 25,892 - 1.85% - 13h
    Hot - 21,300. - 1.93% - 22h
    Tak - 27,365 - 2.00% - 2h 37m **
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 5+ Rebel Commanders
If YOU Want to War - Apply Now!


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DeathStriker
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Posts: 6464

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#75 » Wed Nov 06, 2019 6:55 am

CONFLICT FINAL STATS - Week #1 - (Special Post):

:arrow: Last Reported UCL Stats

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 14.436 - 1.97% - 1h 25m
    Dan - 20,032 - 2.00% - 0h 5m **
    Kit - 35,467 - 2.00% - 0h 5m **

    Yav - 27, 468 - 2.05% - 2h 0m
    Hot - 25,595 - 2.00% - 0h 5m **
    Tak - 28,190 - 2.00% - 0h 5m **
    ==================
:arrow: Last Reported Obsidian Stats

    OBSIDIAN LEVELS (OL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 5,018 - 4.53% - 2d 21h
    Dan - 7,670 - 5.01% - 1d 23h
    Kit - 7,200 - 4.86% - 4d 15h
    Yav - 8,542 - 4.74% - 3d 03h
    Hot - 00,000 - 5.00% - 5d 23h
    Tak - 00,000 - 5.00% - 5d 23h
    ==================
:arrow: Last Reported Bronzium I Stats

    BRONZIUM I LEVELS (BIL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 2,220 - 9.90% - 3d 20h
    Dan - 4,837 - 9.15%- 1d 23h
    Kit - 4,013 - 10.86% - 4d 17h
    Yav - 7,241 - 9.92% - 1d 1hr
    Hot - 00,000 - 10.00% - 5d 23h
    Tak - 00,000 - 10.00% - 5d 23h
    ==================
**GSoW Stats Shown due to no current Player Update.

Posted for future reference...
 
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Sons_of_Death is looking for Level 5+ Rebel Commanders
If YOU Want to War - Apply Now!


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DeathStriker
Moderator
Posts: 6464

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#76 » Wed Nov 06, 2019 7:00 am

NOTICE: Galactic Conflict - Undead Units (Return of The Sickness) - Week #2 (Final Week) - Has Ended.

Galactic Conflict - Undead Units (Return of The Sickness) - Week #2 (Final Week) - has ended.

Post how you did in the Conflict - Week #2 - if you wish (if you haven't already).

:arrow: In 24 Hours the 1 Week A-A5 Speeder Truck / Imperial Troop Transport Conflict will begin...
 
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toname
Commodore
Posts: 221

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#77 » Wed Nov 06, 2019 7:11 am

Totally didn't take Daylight Savings into consideration. Barely missed the cutoff to get enough frags to max out my SD-K4 on one base :(


Dolphin75
Commodore
Posts: 184

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#78 » Wed Nov 06, 2019 11:54 am

Over the two conflicts, took the spider from nothing to L6. I UC’d one base on three planets for the first time in years.Of course that outcome was facilitated by the low interest in the spider (my favorite unit in HD) and the fact that I was only playing one base.


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mkenobi
Grand Admiral
Posts: 1728

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#79 » Wed Nov 06, 2019 12:56 pm

toname wrote:Totally didn't take Daylight Savings into consideration. Barely missed the cutoff to get enough frags to max out my SD-K4 on one base :(

Here in Brazil, for the first time, we don't have daylight saving time due to Bozo's orders, but most devices, PCs and cell phones, insist on keeping the 1 hour advance, which is ruining my heroic defense for my Android accounts while Gameroom keeps the old time zone.

But anyway, I've been busy. My Imperial baby reached HQ 8 and got UC on Tatooine and Hoth, which allow me to upgrade Spider to Level 8, and my Rebel HQ 7 got Obsidian on Hoth and UC on Tatooine and now have frags to upgrade Spider to level 7. As the first base has only 2 turrets Level 1, and the 2nd base suffers during HD infantry raids with gamos taking almost 30% in the first wave, hope both make good use of the Spider in HDs.

And of course, this was only possible due to the low limits, as winning about 340/370 gears per 3-star attack usually keeps these bases out of the highest leagues during competitive conflicts while Prestige can hit 1100 gears Dev bases every 5 min. My other bases have Spider at max or don't need to use heroes in HDs, so Spider is useless to them.
SWC Windows survivor.

Imperial Prestige / Rebel Prestige on vacation and trying new games.
If you are Rebel join "Solo's_Band" (war squad) or "Ewok_revenge" (training squad)


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