GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

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TKTB51
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Posts: 302

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#41 » Mon Oct 28, 2019 12:42 pm

I know that buying crates "is a trap".

has anyone bought any and care to share their result?

says 11% chance of Lord Vader, 11% of the spider, 21% gold, 79% purple, 2 rewards, costs 500.

I haven't the stones to roll the bones on this one.
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sgu97cab
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Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#42 » Mon Oct 28, 2019 5:26 pm

This conflict is boring. They should have brought back the undead heroic defense to liven things up.
Also, one thing I used to like in the conflicts a couple of years ago was that you could get event crates for Bronzium daily objectives. They should bring this back. Most people who are maxed cant be bothered with objectives, at least bringing these back would give us something fun to do even if SDK4 is already maxed.
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LordWader
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Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#43 » Mon Oct 28, 2019 9:06 pm

TKTB51 wrote:I know that buying crates "is a trap".

has anyone bought any and care to share their result?

says 11% chance of Lord Vader, 11% of the spider, 21% gold, 79% purple, 2 rewards, costs 500.

I haven't the stones to roll the bones on this one.

Here is what are in the Premium Undead Crates; nothing really exciting

https://papajessie.github.io/swcpy/lc_u ... Store.html


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TKTB51
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Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#44 » Mon Oct 28, 2019 9:16 pm

Kubaz or Tog would be nice, but, yes, not worth spending money to get.
Player: TK-TB51 (leader)
Squad: DarkLords
Level 50 with all maxed out perks
Imperial (like you didn't know that already)

Founder of MEGA - "Make the Empire Great Again".

www.darklords.info (under construction)


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DeathStriker
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Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#45 » Tue Oct 29, 2019 4:35 am

CONFLICT UCL STATS - Week #1 - Update:

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 12,487 - 1.78% - 1d 19h
    Dan - 16,910 - 2.00% - 1d 3h **
    Kit - 28,823 - 2.00% - 1d 3h **
    Yav - 22,060 - 2.00% - 1d 3h **

    Hot - 22,100 - 1.89% - 1d 8h
    Tak - 23,890 - 2.00% - 1d 3h **
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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DeathStriker
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Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#46 » Wed Oct 30, 2019 4:47 am

CONFLICT UCL STATS - Week #1 - Final Update:

:arrow: With a little over 3 hours to go... Good Luck to all those Grinders out there :D

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 14,968 - 1.89% - 17h 30m
    Dan - 20,187 - 2.00% - 3h 20m **
    Kit - 34,900 - 2.00% - 3h 20m **
    Yav - 26,641 - 2.00% - 3h 20m **

    Hot - 25,271 - 1.98% - 11h 30m
    Tak - 29,186 - 2.00% - 3h 20m **
    ==================
    **GSoW Stats used due to no current Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Harshit
Admiral
Posts: 620

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#47 » Wed Oct 30, 2019 5:28 am

Pretty low thresholds this time, compared to previous 2 weeks. Does anyone know what can probably come next ? And when was the the last jump/jet conflict held ?
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DeathStriker
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Posts: 6464

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#48 » Wed Oct 30, 2019 5:46 am

Harshit wrote:Pretty low thresholds this time, compared to previous 2 weeks. Does anyone know what can probably come next ? And when was the the last jump/jet conflict held ?

Harshit - We still have 1 more Week of the Undead Units Conflict - Same Rewards as this Week. Following that there is no information yet.

:arrow: AS FOR the last Jump/Jet Armory Equipment Conflict - there was a 2-Week Conflict that ran from 4/18/2019 to 5/1/2019 as shown here.
 
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mkenobi
Grand Admiral
Posts: 1728

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#49 » Wed Oct 30, 2019 6:10 am

Another week of waiting ahead...

My remaining 4 bases are idle, at most I log in to see if they have been attacked - and no one attacked my two Prestiges in over a week, which allowed me to start another Turret upgrade to Prestige without attacking anyone for loot...

My Imperial baby will reach HQ 8 in 3 days, so I will have a base to work with upgrades, since the other three bases are at their max.

I don't believe they will release some new unit inspired by The Mandalorian that premieres next month. I am expecting a full Solo Event reissue with U Wing/Tie Brute and then some new content from Episode 9.

Hope don't be those horses we saw in the trailer...
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DarkRebel
Grand Admiral
Posts: 1359

Re: GALACTIC CONFLICT: Undead Units (Return of The Sickness) - Discussion Topic

Post#50 » Wed Oct 30, 2019 7:08 am

I expect the activities in the second Undead conflict will drop off even further, as more and more active players have already got the unit to max (frags).

And along with inactivities will be tougher match making, as dev bases will be rare given the amount of available real bases caused by players leaving the base open and just play defense.


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