Useless Units either side conversation.

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ATAT88
Squadron Leader
Posts: 19

Re: Useless Units either side conversation.

Post#31 » Wed Sep 04, 2019 12:39 pm

With yavin you need 13 prestige z95, and as they say if the shields are attached they will also be destroyed.


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toname
Commodore
Posts: 206

Re: Useless Units either side conversation.

Post#32 » Wed Sep 04, 2019 12:55 pm

ATAT88 wrote:With yavin you need 13 prestige z95, and as they say if the shields are attached they will also be destroyed.


Sure it's not 12? I only have the math to base it off of but:

SC Health: 17100
12 z95
x 5280 damage
x 11% multiplier against default buildings
x 250% Yavin OP boost
= 17424 damage


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JARJAR
Commodore
Posts: 234

Re: Useless Units either side conversation.

Post#33 » Wed Sep 04, 2019 1:00 pm

with yavin

n. 12 z-95 level 10 for SC level 10
n. 12 z-95 level prestige (or n. 13 z-95 level 10 ) for SC level prestige


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toname
Commodore
Posts: 206

Re: Useless Units either side conversation.

Post#34 » Wed Sep 04, 2019 1:22 pm

TKTB51 wrote:ok, on the other extreme, high level troop transports are just bonkers on attacks, yes?

I don't have them, other than a few samples, I didn't spend enough time on that conflict (kicks self). Nor enough meth.


Low level transports work great too. I have lvl2 ITT and lvl5 MTT on my HQ9 and they make up 75% of my loadouts.


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DarthLazer
Captain
Posts: 79

Re: Useless Units either side conversation.

Post#35 » Wed Sep 04, 2019 4:44 pm

Transports were a decent addition... no doubt
Partner of Dark_DyNasty squad and Windows survivor.
Medal count is up there
¯\_(ツ)_/¯ Force_Awareness


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