DeathStriker wrote:BiggusSithus wrote:"Resilience: The longer this unit remains in battle, the less damage it takes from attacks, and the more damage it deals."
What are the marginal gains and time intervals?
BiggusSithus - Look here for the Info you seek.
ALSO... Read about the recent change posted by Zynga / Natural Motion games.
Thanks for the links, how would you interpret this:
Modifier “Damage stack”
Damage stack apply value as: relativePercent
Damage stack buff ID: buffDamageStack
Damage stack duration: permanent
Damage stack modifier: damage
Damage stack ms first proc: 5s
Damage stack ms per proc: 10s
Damage stack name: Damage stack
Damage stack stack: 5
Damage stack target: self
Damage stack value: 25.0%
Does this dmg stack break down to:
1273 at start, 1591 at 5s, 1989 at 15s, 2486 at 25s, 3108 at 35s and so on? tacking on 25% per 10s interval?