Lord wrote: lukeskywalker wrote:
Lord wrote:For lv 1 Kubaz, it rush and destory one shield and die; for lv 10 Kubaz, it rush and destory one shield and die. The only difference is the lv 10's cooking time drives you crazy. Why upgrade it and abuse yourself?
Great point! The key to this game is to leave every unit at level 1 to minimize cook times, and ignore health and damage increases! I feel my sanity returning already! Nice!
Even lv 10's health can't stop them die just after their shield down, so what's the point of increading the health and damage, only thing they can do is shoot to one building and die.
A level 10 can reach shield generators that a level 1 cannot. It will withstand more turret, gr, and sc troop shots, which allows it to do more. It can also help blast through walls, where a level 1 could not. They also turn into resource scavengers, once all shields are done and do quite a bit of damage at higher levels. They also make good sonic bait, and the stronger/higher health they are, the better.
There's clearly a difference, but each player needs to decide whether it's worth the extra cook time. For me, it is. I have absolutely no regrets upgrading them to level 10 and are one of my favorite units because of their versatility. From level 10 to Prestige, is where I am currently drawing the line.