EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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TKTB51
Commodore
Posts: 147

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#171 » Tue Sep 10, 2019 7:21 pm

... based on some of these comments, I'm considering swapping a few bursts for rockets ... just to hit these armor builds a little stronger.

just considering ... because that means I lose the double level X skins that I have on my bursts ... probably not worth the change.
Player: TK-TB51 (leader)
Squad: DarkLords
Level 50 with all maxed out perks
Imperial (like you didn't know that already)

Founder of MEGA - "Make the Empire Great Again".

www.darklords.info (under construction)


strawman3125
Admiral
Posts: 776

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#172 » Wed Sep 11, 2019 4:41 am

TKTB51 wrote:... based on some of these comments, I'm considering swapping a few bursts for rockets ... just to hit these armor builds a little stronger.

just considering ... because that means I lose the double level X skins that I have on my bursts ... probably not worth the change.


I am using 15 bursts and 7 sonics.


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DeathStriker
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Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#173 » Wed Sep 11, 2019 5:22 am

CONFLICT UCL STATS - Week #2 - Final Update:

:arrow: Conflicts End Today - BUT - Event Ends Tomorrow

:arrow: REMINDER: Event Ends 22 hour AFTER Conflicts End... So Tomorrow...

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 25,317- 1.95% - 19h
    Kit - 74,132 - 2.00% - 2h 44m **
    Tak - 69,063 - 2.00% - 2h 44m **

    ==================
    **GSoW Stats used due to no Player Update.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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DeathStriker
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Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#174 » Wed Sep 11, 2019 5:23 am

MY EVENT STATUS - Week #2:

Here is where I stand as of this Morning:

  1. HQ 11 - Completed Elite Crate 9/14 **
  2. HQ 8 - Completed Elite Crate 15/20 **
  3. HQ 6 - Completed Objective 24/26 (Not trying for Elite Crates)
    ** Theoretical Maximum based upon time left.
And the Elite Crate Chase Continues... :lol:
 
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TKTB51
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Posts: 147

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#175 » Wed Sep 11, 2019 7:31 am

strawman3125 wrote:
TKTB51 wrote:... based on some of these comments, I'm considering swapping a few bursts for rockets ... just to hit these armor builds a little stronger.

just considering ... because that means I lose the double level X skins that I have on my bursts ... probably not worth the change.


I am using 15 bursts and 7 sonics.


currently running 18 and 4
Player: TK-TB51 (leader)
Squad: DarkLords
Level 50 with all maxed out perks
Imperial (like you didn't know that already)

Founder of MEGA - "Make the Empire Great Again".

www.darklords.info (under construction)


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DeathStriker
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Posts: 6181

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#176 » Wed Sep 11, 2019 7:55 am

CONFLICT FINAL STATS - Week #2 - (Special Post):

:arrow: Last Reported UCL Stats

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 25,645 - 2.00% - 0h 5m **
    Kit - 75,676 - 2.00% - 0h 5m **
    Tak - 70,645 - 2.00% - 0h 5m **

    ==================
:arrow: Last Reported Obsidian Stats

    OBSIDIAN LEVELS (OL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 2859 - 4.785% - 5d 18h
    Kit - 00,000 - 5.00% - 5d 23h
    Tak -37,783 - 4.99% - 19h
    ==================
:arrow: Last Reported Bronzium I Stats

    BRONZIUM I LEVELS (BIL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 5,608 - 9.89% - 1d 14h
    Kit - 21,778 - 9.80% - 1d 14h
    Tak - 00,000 - 10.00% - 5d 23h
    ==================
**GSoW Stats Shown due to no current Player Update.

Posted for future reference...
 
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DeathStriker
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Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#177 » Wed Sep 11, 2019 8:00 am

NOTICE: Conflicts Have Ended - BUT - Event - Week #2 - Continues...

Conflicts have ended - BUT - Event - Week #2 - Continues for 22 more hours...

Post how you did in the Conflicts if you wish.

:arrow: In 24 Hours SWC Classic Multi-Event - Last Jedi #3 - Week #3 - begins...
 
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TKTB51
Commodore
Posts: 147

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#178 » Wed Sep 11, 2019 12:45 pm

Tat, about 3.6%, 6 attack wins, 36 defense wins, I don't recall the # of "gears", 8 Johhar frags, so I'm getting closer to Prestige level Johhar
Player: TK-TB51 (leader)
Squad: DarkLords
Level 50 with all maxed out perks
Imperial (like you didn't know that already)

Founder of MEGA - "Make the Empire Great Again".

www.darklords.info (under construction)


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mkenobi
Grand Admiral
Posts: 1548

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#179 » Thu Sep 12, 2019 4:52 am

My 3 bases - Imperial and Rebel HQ 6 and Rebel HQ 8 - participating this week have Kessen at max, got only credits - I didn't leave Tatooine to attack, except for the daily objectives for more EP, nothing but Carbonite on the other planets...

I'm done with this stupid Donkey Bald Dude Event with my Imperial HQ 6 and Rebel HQ 8 that have played since the first TLJ event. But since it is my HQ Rebel 6's first TLJ event, I will continue to play only with this base for more frags, with Kessen and Vangaurd maxed out and no Donkey, everything is fine, except the Bald Dude.

Looking forward to something to pay for the effort of playing with my Prestige bases again. I love to play with my minis, but it's sad to see my two Prestige reduced to feeders and making bureaucratic Prestige turrets upgrades every week...
SWC Windows survivor.

Imperial Prestige / Rebel Prestige on vacation and trying new games.
If you are Rebel join "Solo's_Band" (war squad) or "Ewok_revenge" (training squad)


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DeathStriker
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Posts: 6181

Re: EVENT: SWC Classic Multi-Event - Last Jedi #3 - Discussion Topic

Post#180 » Thu Sep 12, 2019 6:00 am

NOTICE: SWC Classic Multi-Event - Last Jedi #3 - Week #2 - Has Ended.

SWC Classic Multi-Event - Last Jedi #3 - Week #2 - has ended.

Post how you did in the Event - Week #2 - if you wish.

:arrow: In 2 Hours SWC Classic Multi-Event - Last Jedi #3 - Week #3 - begins...
 
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