DarthLazer wrote:They have done nothing for game, still 1215 crashes during war strikes, still chat lag, still unable to see requests, all the same garbage the game has always had unresolved. Natural slow motion perhaps. All the troops get nerfed down because they can do that in an app game, and never tell us. Been playing this game for several years and I hate seeing it not improve. I use to get a ton of defense wins all gone because nobody has a reason to go after real bases anymore... Sorry I'm venting, but I use to really enjoy the game, and was hoping they would fix this nonsense...
Starting from the top, war crashes - reboot before you attack and/or don't mix same troop/different level/HQ samples in SC. It's a known issue but can be worked around. Chat lag has been here from day one, I imagine they'll fix it one day but I consider it a minor nuisance except during war. Troops got nerfed? Which ones? Last significant "nerf" I'm aware of is imp GR snipers losing the med bot (deservedly so I might add) and whatever other adjustment made to them but that's still a sore subject to some. If you truly have been playing for several years then you know the current game is nowhere near what it was at the beginning. Several levels added, new features, new units, planets, EP events, etc..... Sounds like definitive progress but one player's improvement is another player's stagnation.
Last but not least, defense wins? Really? It's so many rookies attacking out there during conflicts not knowing what they about to get handed to them that it's not even funny. There's even those players that want to drop medals intentionally just to get better pvp matchmaking and you haven't benefited from that? Depending on your base score, Tat and Erkit are vacation planets now even during conflicts. You could leave your armory defenses off without worry of attack. Get on a green planet if you want to be attacked. Hoth in my opinion is balanced unless you have a really good defense layout. Keep in mind for all planets that the new flavor of the month is the multi-troop transport. Nothing really stops them if they are used in quantities greater than 4.
I'm not bashing your post, I just think you're focused on the wrong issues. I'll agree that war crashes are wholly unacceptable and should get priority for a resolution. I've also been playing since the game came out. I have armory level 5 jumps and can still find a way to pave over just about any base. I missed out unlocking rebel snipers GR but can still win defenses. It's not the game, it's how you play it.
Someone in the other thread told me that Status 1215 are caused by deployment troops too fast due to game lag or slow connection, and I think it makes sense, but the hell, that leads to loss of gears and medals and 0% defeats, while the old status 905 they changed to a way we didn't lose the attack. They need to do something about it, I had 5 Status 1215 while attacking these days in the Sharps conflicts, really annoying.
Chat is broken since I started on Windows almost 5 years ago, and since I started on iOS/Android 3 years ago, it keeps lagging, I can't see requests, I can't see the messages in real time, always need to reload to update chat, and I don't believe they will fix that someday. Use Line or Discord if you want a better communication with your squad, there's no other way.
I don't think any unit or equipament was nerfed since Imperial Snipers GR and Imperial Rapid Fire turrets, what is hapenning is defense is so overpowered now that the units you used to use to win attacks aren't enough and you need extra force from the new vehicles that spawn units -- if you can grind for them in conflicts or buy crates in the shop, of course.
I win lots of defenses every day, but because people are dumping medals more than really attacking my bases.
There are worse gameplay issues involving PvP, such as using medals and base score to define matchmaking. We also need devs to improve the attack, and somehow increase the player base so that we are not forced to attack the same 20-30 players all the time during conflicts, either ending with CNFOs or just hitting dev bases.