lukeskywalker wrote:Therealharbinger wrote:[cut]
I did kinda laugh at the merc cook times the other day. 5 mins for a lvl1 dowutin hunter... 2 for a MTT that spawns 5 per attack...the logic is strong with the developers.
On the topic of crystal sales I'd like to know if they increased in line with prestige bases. I havent upgraded my starship HQ as I generally only use Crystals in wars, I'd be divorced if I did the same on prestige starships. More than happy to wait.
Someone can correct me if I'm wrong, but I think the Starship command only increases capacity by 1 unit and the hit-points, and not cook-times. It's the actual upgrade of the unit in the research center that results in longer cook-times and the amount of crystals it will take to microwave. I generally only use Crystals during wars and during events when I have less than an hour left and I can get an 8 or 10 hour timer started to my advantage. In terms of wars, I have not found the need to upgrade starships to Prestige, except for the A-Wing. The rest of the starships work fine without. Especially with Yavin, where any starship will deal a significant amount of damage with the buff. Therefore, I have left my starships at level 10 for now, but I have not ruled out an upgrade some time in the future. Just not a priority, due to the extra crystal cost for wars.
That's exactly what I mean. I have 0 incentive to upgrade the starship command for the sake of 1 capacity. I'd like to gain prestige fighters but I am not waiting 32 mins for one to build. It's stupid.
I dont know the crystal cost but given one mobile cannon is 30 crystals they must be stupidly high.
Another idea... remove prestige crystal cost.. an 8% increase should justify a 10x crystal cost. This is why I have left one barracks and factory at non prestige, I'd rather be a touch weaker and burn what crystals I have then haemorrhage money on this.