First of all, I thank organizers to hold the tournament. They prepare tools to count scores automatically and encouraged many players without reward. Thank you very much.
Here is the score result.
The score who has less than 100 is majority, 64%
. They did not specific efforts at GW (Galactic War). They just did usual conflicts and some of them might have not put GW marker correctly. They might have wrongly made entry because they thought they got score from Dev base attacks, or might not match the other GW players due to low medals or base scores. Otherwise, they may be forced to join by their squads sadly.
Who are the rest? 28%
of scoring players from 100 to 500 are feeder. They joined but time or skill is not enough. They feed scores by attack or defense to top players.7%
, more than 500 score, 49 players
are top players to compete the tournament. You may need to be in top 50 to enjoy GW.
A few days after GW started, I noticed this tournament was "Pay for Win". Everyone knows PvP at SWC is tough. We can still win but need all resources: Droids (Deka/Deko), Air and SC. Otherwise, we lose easily. We get them for crystal.
The top 20 players in leaderboard show their excellent attacks and defenses. I learn many things from their replays to my base. I change base design many times and tried new attacks. However, it's obvious that I cannot catch them without crystal.
Why do we hate conflicts? One reason is we are required to attack dev bases repeatedly. I feel wasting my life to attack super boring Dev bases. PvP is fun, though tough to win. In addition, the reward does not come from skills. Now, conflict reward is given only for consumed time. I hope we must be evaluated by skill mainly.
I appreciate all crystal buyers, which drive SWC servers and dev teams, but we are users. I want a tournament which evaluates our pure skill. It may have more players active in and out of tournament.