The Game Is Just About Dead

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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Richaldo
Grand Admiral
Posts: 1057

Re: The Game Is Just About Dead

Post#21 » Wed May 15, 2019 1:48 pm

strawman3125 wrote:
mkenobi wrote:
bob1084 wrote:Every time this is brought up the same answer is the key. YOU HAVE TO HAVE DEV BASE FOR NO CNFO..... SO-add GR, turret skins and sc troops to them. Change nothing in terms of what they give for loot or conflict points. Simple fix on the devs part.

The problem with doing this is the faction that has been fed these crap bases have never learned just how hard it is to consistently hit actual bases. And maybe would see just how idiotic this whole GR mess is

I have been thinking for 4 years where all the bases of players who have left the game since the SWC was launched have been. There are thousands of bases that have simply disappeared from PvP because their owners have been inactive for months or simply deleted the game forever.

Where are these bases? Why Devs do not keep all these real bases available to attack even after they become inactive the same way they were when they disappeared from the servers, with GR, and all the active Armory crap, plus dekas and traps, and people saying that the Dev bases need to have Armory units maybe stay satisfied.

Or to prevent CNFO and give players a real challenge, make the Dev bases a mirror of live bases if they are under protection. Change players names to prevent these players to become a joke about being attacked, when actually they weren't, but only a mirror of their bases. With the right adjusts, you can't say if that was a Dev base or a live base.

At least, these bases won't have troops in SC, unless Devs put troops and wants to explain how that base has troops in SC if the base isn't in any squad... Just my thoughts. Don't shoot me. :D


If I were a dev on this game I would have made it so that the dev bases looked exactly like real player bases so that the players could not tell the difference. From the players perspective it would be all PVP!


Loads of them are copies of real players bases. I regularly take down fake Dennis or fake Deception :)
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b3087873
Cadet Trooper
Posts: 2

Re: The Game Is Just About Dead

Post#22 » Wed May 15, 2019 1:54 pm

CoolGuy wrote:
I create these posts to generate discussion and hope that Zynga reads and takes some action. But I have the feeling that Zynga is not going to make any major changes and will just roll out old Events and Conflicts. Along the way they will suck up as many crystal purchases as possible, and as soon as the game is no longer profitable it will be shut down.


In terms of PVP this game has been dead for over a year, it is now the haves versus the have-nots since the fragment chase began.
Boom
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lukeskywalker
Major General
Posts: 448

Re: The Game Is Just About Dead

Post#23 » Wed May 15, 2019 2:00 pm

I think the biggest hurdle will be the different challenges each player has, given their HQ and armory levels, playing experience, etc. There's no one answer or solution. A fix for one person may screw another. I have several bases between level 7 and Prestige. Some are fully built out bases and some are mini's. My maxed out Prestige base has the easiest time getting UC's because of the gears per win. Most frequently 1000+ gears per win. The trade-off is starship cook times, but even with that issue, the Prestige base has the edge.

My mini bases need to work the hardest to reach UC's. The only benefit to the mini, is the attacks take less thought, so I can launch attacks on two tablets simultaneously and condense the time spent to manage multiple bases. I don't like twiddling my thumbs, so having multiple bases means I'm attacking all the time and then I exit. Zero downtime. I actually think the game is pretty fair across levels right now, but I sometimes feel like I'm in the minority there. I can see some fixes needed at level 8/9 and at Prestige above 120K-140K medals. Those are probably tweaks and not massive overhauls.

I would suggest tweaks and some rethinking on what a defensive win is, among some other thoughts. Here are my suggestions:

1) Force real trade-offs.
* If bursts have a multiplier vs. flyers take away the multiplier vs. bruisers.
* Snipers have a multiplier vs. troops but not bruiser vehicles.
* Make sniper reload times longer, so they are vulnerable as they reload.
* Have real trade-offs on range, so rapids become rapid fire turrets that do well vs. infantry
and have the longest range of all turrets, bursts vs. flyers, rockets vs. vehicles, etc.

2) Give defense conflict and event points for 1 star and 2 star losses, so you can nerf defense a bit.
* This gives a range of success on defense, like you do on offense.
* This keeps defense relevant and eliminates the need for all or nothing results.
* The all or nothing approach on defense is what forces defenses to become too OP.

3) Make all units have some value. I don't think it would be hard to make useless units more valuable, and that would add variety. Some changes mentioned above might help in that regard.
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Toydarian
Commodore
Posts: 240

Re: The Game Is Just About Dead

Post#24 » Wed May 15, 2019 2:40 pm

CoolGuy wrote:Unfortunately for those of us who have reached Prestige, maxed medals and basic frags there is very little to play for. And we face only opponents at our level or much tougher. A successful attack means using your SC and lots of airstrikes, and so the reload time is significant.


Oh FFS CoolGuy.. every fuckin post I read from you...and I read them all...is just a negativity dump..just like the title of this post, FFS. I really, really, don’t know what you are looking for...I am baffled! I hope you find what you seek. Some of us, probably most of us, are still getting enjoyment from the game... and. ... we...as you should...duck and fuckin dive ....to adjust! Midge taught me that a long time ago...which is...stop whinging, and get on with it. Last word. If you are maxed @ P, meds, frags etc, you lead the pack, yes? If you do lead the pack, share your learnings with those that are still up and coming. That way you might help encourage more folks to play this great game, with, yes its warts and all. Shoot me down, of course, as I know you will.....but think about the leadership thing please...at least for a bit.

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Gooner
Major General
Posts: 338

Re: The Game Is Just About Dead

Post#25 » Wed May 15, 2019 3:24 pm

Toydarian wrote:
CoolGuy wrote:Unfortunately for those of us who have reached Prestige, maxed medals and basic frags there is very little to play for. And we face only opponents at our level or much tougher. A successful attack means using your SC and lots of airstrikes, and so the reload time is significant.


Oh FFS CoolGuy.. every fuckin post I read from you...and I read them all...is just a negativity dump..just like the title of this post, FFS. I really, really, don’t know what you are looking for...I am baffled! I hope you find what you seek. Some of us, probably most of us, are still getting enjoyment from the game... and. ... we...as you should...duck and fuckin dive ....to adjust! Midge taught me that a long time ago...which is...stop whinging, and get on with it. Last word. If you are maxed @ P, meds, frags etc, you lead the pack, yes? If you do lead the pack, share your learnings with those that are still up and coming. That way you might help encourage more folks to play this great game, with, yes its warts and all. Shoot me down, of course, as I know you will.....but think about the leadership thing please...at least for a bit.

Best
+1000 Gotta agree with Toydarian. A lot of us are still enjoying the game I'm loving this event. as I'm not pushed into playing non-stop for 10 hours a day. If you're not having fun maybe you should take a break from the game for a few weeks. Then come back and kick some arses but as someone else pointed out all the negative posts could potentially put some new players off the game which is something we don't want to see. I just hope you start having fun again.


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CoolGuy
Admiral
Posts: 685

Re: The Game Is Just About Dead

Post#26 » Wed May 15, 2019 6:43 pm

strawman3125 wrote:
If I were a dev on this game I would have made it so that the dev bases looked exactly like real player bases so that the players could not tell the difference. From the players perspective it would be all PVP!


If you remember it was like that when GR first started. None of the activated buildings flashed, so you had no idea when you attacked. I don't think it was much fun as people went in either under-prepared or with the wrong troops.
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ObiWanKenobi2016
Grand Admiral
Posts: 1018

Re: The Game Is Just About Dead

Post#27 » Wed May 15, 2019 11:50 pm

Gooner wrote:
Toydarian wrote:
CoolGuy wrote:Unfortunately for those of us who have reached Prestige, maxed medals and basic frags there is very little to play for. And we face only opponents at our level or much tougher. A successful attack means using your SC and lots of airstrikes, and so the reload time is significant.


Oh FFS CoolGuy.. every fuckin post I read from you...and I read them all...is just a negativity dump..just like the title of this post, FFS. I really, really, don’t know what you are looking for...I am baffled! I hope you find what you seek. Some of us, probably most of us, are still getting enjoyment from the game... and. ... we...as you should...duck and fuckin dive ....to adjust! Midge taught me that a long time ago...which is...stop whinging, and get on with it. Last word. If you are maxed @ P, meds, frags etc, you lead the pack, yes? If you do lead the pack, share your learnings with those that are still up and coming. That way you might help encourage more folks to play this great game, with, yes its warts and all. Shoot me down, of course, as I know you will.....but think about the leadership thing please...at least for a bit.

Best
+1000 Gotta agree with Toydarian. A lot of us are still enjoying the game I'm loving this event. as I'm not pushed into playing non-stop for 10 hours a day. If you're not having fun maybe you should take a break from the game for a few weeks. Then come back and kick some arses but as someone else pointed out all the negative posts could potentially put some new players off the game which is something we don't want to see. I just hope you start having fun again.


@CoolGuy, my friend, it really is time to cull the negativity. Every game has issues. This game is doing okay, and Zynga are delivering a lot of content players are looking for. The negativity will put off new players.

If the game isn't fun for you any more, stop. It may not be the game you are looking for (any more).

Move along from the negativity, or move along from the game.
Last edited by ObiWanKenobi2016 on Wed May 15, 2019 11:58 pm, edited 1 time in total.
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ObiWanKenobi2016
Grand Admiral
Posts: 1018

Re: The Game Is Just About Dead

Post#28 » Wed May 15, 2019 11:57 pm

lukeskywalker wrote:...
I would suggest tweaks and some rethinking on what a defensive win is, among some other thoughts. Here are my suggestions:

1) Force real trade-offs.
* If bursts have a multiplier vs. flyers take away the multiplier vs. bruisers.
* Snipers have a multiplier vs. troops but not bruiser vehicles.
* Make sniper reload times longer, so they are vulnerable as they reload.
* Have real trade-offs on range, so rapids become rapid fire turrets that do well vs. infantry
and have the longest range of all turrets, bursts vs. flyers, rockets vs. vehicles, etc.

2) Give defense conflict and event points for 1 star and 2 star losses, so you can nerf defense a bit.
* This gives a range of success on defense, like you do on offense.
* This keeps defense relevant and eliminates the need for all or nothing results.
* The all or nothing approach on defense is what forces defenses to become too OP.

3) Make all units have some value. I don't think it would be hard to make useless units more valuable, and that would add variety. Some changes mentioned above might help in that regard.


I think you've made some v strong points there, my friend.

Bursts in particular need a nerf, especially against non-flying infantry.

The turrets are specialised, but they used to be more 'rock/paper/scissors'. There are differences in ranges at present too, rocket and rapid fire turrets have longer ranges than bursts, but the distinction is not enough.

At present bursts and sonics trumps all, so at the upper levels, that's what everyone goes for. Reducing the multipliers of bursts against non-flying infantry could really shake this game up in a v positive way and encourage different load outs.

The jet meta era has gone on for far too long.
HQ Prestige - Sons of Death & Midnight Mob

You must do what you think is right, of course.


TNT
Admiral
Posts: 614

Re: The Game Is Just About Dead

Post#29 » Thu May 16, 2019 1:39 am

Things will never get better Coolguy.
The changes you, I and most others want aren't going to happen anytime soon (if at all) because they've gone a long way into the guano filled cave of P2Win. At this point they need to redo not just the armory, but also the recently buffed and introduced units (like the donut wagon).

While I still hold some hope in my heart (thanks to for example the survey), fact is this game is dead from a gameplay perspective and every new unit introduced/buffed is only going to further threaten the viability of wars as well.

What we have left is, as others have stated, a game of haves vs have nots in it's purest form. The entire goal is now to keep introducing an ever stronger unit which will only server to further unbalance the game.

That doesn't mean you can't have fun anymore. If you like chasing frags and sitting on a clock then events are a godsend.

I'm currently enjoying 1-3 wars a week and I'm ignoring everything else. :)
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darthdoodie
Major General
Posts: 266

Re: The Game Is Just About Dead

Post#30 » Thu May 16, 2019 3:15 am

CoolGuy wrote:Haven't been attacked for over a week. Haven't attacked a real base for over a week.


Is the game just about dead because a) no one is attacking you or b) you havent attacked a real base?

If a, you answered this yourself - "I don't attack real bases because the reload time would be 30 minutes to an hour" . That applies to the people matched to your base too, does it not?
If b...thats your choice. You could easily attack real bases during the event research periods but you choose not to.

1. Dev bases for all players on all planets with exactly the same reward, but reduce the loot and conflict points to a minimal amount, say 10k/10k/1k and 100 conflict points. This forces people to attack real bases to get loot and good conflict points.

Reducing loot isn't going to magically force people to attack you. You said it yourself: "Nobody is attacking me because there are easy dev bases." - they are attacking devs for the ease as the primary factor, loot is just the bonus. Also, consider if loot is dropped, where are you going to farm all this loot to make your base more attractive? You can only attack a live base every hour...
Dropping conflict points for dev bases is definitely needed though.

2. Reduce the capability of GR and turrets to make attacking real bases more possible. And to counter the lack of real bases from attacks reduce protection time to say 3/6/9 hours.

Seems reasonable to reduce defense. Its absurd that a large chunk of the playing population can win more than 50% of their Ds. Drop this to 25% via your suggestions. Presumably, you'll be ok with losing a lot of Ds as well?

3. Widen the matchmaking system by making it just HQ vs HQ, totally removing base score and medals from the equation. Perhaps two HQs up and one HQ down for level 10 bases and below. This kills the desirability for people to medal dump and sandbag.

You've never provided any evidence that sandbagging still is an issue. Many have stated that their sandbagged bases do NOT see low level bases anymore. Similarly for medal dumped bases, yet you continue this campaign to alter MM. I noted you were in the top 50 on Erk in the recently concluded conflict - where were the sandbaggers/medal dumpers who you frequently complain about? The fact is, and always has been, UC is rewarded to those who play a LOT, and so it should be.

I must admit I find your posts approaching a "wow" factor I havent experienced on this forum since the golden days of Plagueis. You complained loudly to bring back events (viewtopic.php?f=31&t=23810) and before the first of 4 weeks of events concludes, you are complaining the game is just about dead?????

You thought the game was nearly dead 6 months ago because people lost medals (viewtopic.php?f=31&t=23834). Did anyone actually quit because of medal loss?

Then sandbaggers and medal dumpers were ruining it (viewtopic.php?f=31&t=24237)? Now its not being attacked or not being able to attack live bases? Didn't you try medal dumping to very little success?

6 months ago you complained about not getting attacked (viewtopic.php?f=31&t=23858), then days later complained you couldn't find anyone you could attack (viewtopic.php?f=31&t=23874)? You start this post in the same manner.

CoolGuy wrote:It a good discussion point, or would you just like to read recruiting or "rate my base" posts?

I would much rather see recruiting or rate my base posts that your constant whining of the state of the game. Recruiters are still playing the game, rate my base posts indicate a person who wants to continue to progress. You, as others have pointed out, spout a constant drivel of (often unfounded) negativity. It may well be time for you to say good bye to the oh so disappointing Zynga (in your eyes), and find something more positive.


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