ObiTwo wrote:strawman3125 wrote:Ghostie wrote:
No ops Prestige Jets Health: 18,144
No ops Prestige Jets Damage per cycle: 4536
No ops Prestige Jets shooting cycle duration:1.75 seconds
No ops Prestige Jumps Health: 18,144
No ops Prestige Jumps Damage per cycle: 3900
No ops Prestige Jumps shooting cycle duration: 2.15 seconds
Rebels have about a 14% advantage in damage per cycle and do the damage slightly quicker than their Imp counterparts. I think though if I were in a high level no op war jets/jumps would be used in moderation if any at all ...also wondering why you were asking? Specific circumstance?
Note: All stats provided above pulled from the Papa Jessie website.
If you are going to calculate your own DPS, at least use all the values... you are missing a few with the big one being the reload time.
You might want to include all stats as well. You are forgetting time to re target, which is significantly shorter for jumps and makes all the difference. It's how the devs balanced the two units to make them almost the same (slight advantage to jumps). And unlike everyone else, here's video evidence I posted a long time ago...
Oldrebel wrote:This, still???
For God's sake, Imps can level up eAT-AT with credits only. Long-range shield busting.
Rebs? No equivalent, other than non-existent frags for eAT-TE.
ACT is a beast. Lord Vader is a beast.
Leia and Artoo, not much.
The factions are supposed to be different. Deal with it, already. We have.
Xinix wrote:Lol ... having a look after months and still the same discussion with the same deliberately misleading video evidence by ObiTwo.
As every mini-building in that vid gets one-shotted it only shows the impact of the 'ChargeTime' which is indeed 0.1 sec. faster for Jumps (reference: papajessie site). In real PvP scenarios only the FULL shooting cycle matters, where Jets do more damage in less time, giving ~45% DPS advantage for Jets. As a result skinned prestige Jumps are roughly equivalent to skinned lvl 8 Jets ...
This is easily checked in high-level replays: skinned p-Jets 2-shot transports/rax/credit/etc., similarly skinned p-Jumps need 3 shots (actually including an additional recharge time between shot 2 and 3 making the effective DPS difference there even larger than 45%). Don't believe me: check your own attack + defense replays for yourself. Seriously: do.
But difference in wars is well within reason.
Note: I don't give a toss about the PvP difference ... but there is a form of poetic justice to see some vocal rebs get rolled by another unit in the same fashion now.
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