mkenobi wrote:The only two thing in all of this I really don't think that matter are:
1) why they think we need a banner?
2) And the reducing Vehicles building time should be definitive, as well for many other units that have huge training time, but vehicles building time is not a problem in the game because at HQ 10 we have 3 factories, and we can build more vehicles than we really need to use in attacks.
I'm fine with the current building time for vehicles since I only use TXs. My loadout for my Imperial and Rebel Prestige is the same: half Jets/Jumps and TXs, with a few soldiers/troopers, pilots, Itho/Kubaz, maybe a Vanguard/Shock Trooper, and a Gamo to complete.
If they wanted really make things better, they must reduce the starship building time by half, at least, so we could use more air in PvP in less time, and could attack more times during conflicts.
It depends on how you see vehicles... if vehicles are only support for a troop based attack, then yes, having 3 factories and relatively high build times is fine. However if you look at it from the perspective of the idea that Imperials are supposed to be a mostly mechanized attack force, then no, only having 3 factories and having longer build times than troops means that a mechanized attack force (with some troops as support) is at a severe disadvantage in conflicts, etc where the speed of attacks is important.
As far as starships go, I want them to reduce the cook times to 1/10 there current value, where you might be able to use full air support with every attack, ie, every 8 minutes. I would also like to see skins for the turret busting air ships that allow them to destroy turrets with only 1 or 2 strikes rather the current 2-4 strikes (2 for un-skinned turrets and 4 for skinned turrets). I think these changes to air support would go a long way to returning the game to an offensive game where attackers have the advantage.