Gooner wrote:Spot on Strawman. Grinding in conflicts nowadays seems more like a job than it is fun. which is why I've stopped doing it. I had much more fun during those 3 weeks when we had the Naval event and there was also a noticeable difference In the number of people playing a lot of accounts were dusted off for it. I'd like to see more of that.strawman3125 wrote:Gooner wrote:I Hear you. I've also stopped Grinding in conflicts. I find them tedious and the return for the hours I put in not worth it. what they should do is turn on the armoury on dev bases and give them full sc's will stop people running up the requirements so much and make it easier for guys like myself who only see live bases and very rarely see devs. I'm just sticking to squad wars & Events should we get them much better return for your grind more fun as well .
I agree completely! The current conflict reward system sucks! You literally need to spend a full day (8-12 hours) per planet to get to UC and you can only do that with a medal dumped account. And medal dumping takes another full day to dump all of the medals from the conflict. For un-medal dumped accounts (like my prestige account) it takes the same amount of effort to stay in UC on just two planets.
I skipped grinding in the Forest Jet/Jump conflict (even though those are the most valuable frags in the game) with the plan to stop grinding but this new unit enticed me to grind to unlock it...
My Imperial Prestige account (80K medals) can barely keep in UC on Hoth and Tako with nonstop attacks for hours per day. I usually see a dev base or a weak player base within 6 skips (on those planets) but the average gears is only 500-700 and I need a full loadout to take them. Medal dumpers get easy bases worth 1000+ medals and push the UC gear requirement way up. I finally get to 1% by the end of the day and then I'm back at 3% in the morning. I could not even attempt it on another planet since they do not have dev bases... well Yavin does but only after 20-30 skips, but then I spend more time skipping than playing which is not fun either.
It is really frustrating that this game requires you to put in a 60+ hour work week just to get a 2-3 UCs in a conflict.
I've never liked conflicts since my early days on Windows. Conflicts require a lot of time and effort for very little return - in reward and fun. Fun? Who can have fun disputing conflicts when you have to attack without stopping for hours and hours and continue attacking for days because if you stop someone will pass in front of you and you will not gain anything.
I can play Events with my six bases if I want and stop the time I want when I'm satisfied or tired, but I can not play conflicts with six bases, and if I can not play with all of them, it's only fair that I do not play with none.
This conflict for the donut van is so empty that my Rebel Prestige is in Bronzium II since 2 days ago with only 6 3-star attacks against Dev bases on Tatooine. Not hard to get to UC with a more dozen attacks, maybe, but for what? Unlock an unit that will take years to upgrade to a decent level?
No thanks, I'm getting old and my time is getting shorter, and there are thousands of movies I still want to watch, thousands of albums I still want to hear, and better things to do. I'm waiting for the next Event, and maybe it's my last run-in before I leave the scene. I'm going to miss the Forum and the friends I made during these almost 5 years of SWC playing in both factions and being part of several squads.
Games should exist only to help pass a few hours when there is nothing better to do and have fun. By the time they become compulsion, bureaucracy and monotony, the best thing to do is stop playing.