NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

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CoolGuy
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#51 » Thu May 02, 2019 9:44 pm

The frag requirements are fairly high for this unit - it will take 130 frags to get to level 4 or 180 frags to level 5. So lots of UCs are required to advance it, and it will remain at low-mid levels for a while unless there is another conflict/event with frags.
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strawman3125
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#52 » Fri May 03, 2019 3:44 am

CoolGuy wrote:The frag requirements are fairly high for this unit - it will take 130 frags to get to level 4 or 180 frags to level 5. So lots of UCs are required to advance it, and it will remain at low-mid levels for a while unless there is another conflict/event with frags.


True! At least they did not make it the new rancor frag level scheme! I am hoping that they add these frags to the 4 week event that follows, even a 1 in 14 chance of getting them in a bonus crate would be nice!


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Werowe4
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#53 » Fri May 03, 2019 7:15 am

strawman3125 wrote:
DeathStriker wrote:FIRST TO THE KEY (SMUTT)...

A Player posted on LINE that they already Unlocked the Salvaged Multi-Troop Transport...

And they also Upgraded it to Level 8...

They did this via the Mercenary Crate found in the SHOP...

AND SO the Frag Chase Continues... :lol:

Is there anything in the crate other than then new unit or do they just have all the other mercs maxed?

It’s just frags for the new unit. The alternative is only credits.
Last edited by DeathStriker on Fri May 03, 2019 7:41 am, edited 2 times in total.
Reason: Updated Topic Post - Reduced Quote for Brevity
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DeathStriker
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#54 » Fri May 03, 2019 1:59 pm

DeathStriker wrote:
strawman3125 wrote:Did anyone actually get any samples? The page says claim them but there is no button...

NO - We are waiting for another Hotfix to correct (add CLAIM button)

UPDATE - Support Ticket Opened

:arrow: Since I have not seen any Hotfix - I have opened a Support Ticket - 7370512 - with Zynga / NM Games where I reported that HQ 7+ Commanders did not receive any HQ Samples per the In-Game Commander News.

I will post any response from Zygna as appropriate (if needed).
 
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Gooner
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#55 » Fri May 03, 2019 2:01 pm

DeathStriker wrote:
DeathStriker wrote:
strawman3125 wrote:Did anyone actually get any samples? The page says claim them but there is no button...

NO - We are waiting for another Hotfix to correct (add CLAIM button)

UPDATE - Support Ticket Opened

:arrow: Since I have not seen any Hotfix - I have opened a Support Ticket - 7370512 - with Zynga / NM Games where I reported that HQ 7+ Commanders did not receive any HQ Samples per the In-Game Commander News.

I will post any response from Zygna as appropriate (if needed).

I opened a ticket with them this mornng. The guy thought i was talking about the daily crate woudln't mind but i sent him screenshots and fully explained what I was talking about now we're gonna end up going back and forth ffs.


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DeathStriker
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#56 » Fri May 03, 2019 2:36 pm

NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Replay Video

:arrow: See this YouTube Posting by Tye Peer (SWC Unit Tester)

https://www.youtube.com/watch?v=69rCSPPz2w4&feature=youtu.be

Adding to this Topic...
 
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CoolGuy
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#57 » Fri May 03, 2019 2:41 pm

DeathStriker wrote:NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Replay Video

:arrow: See this YouTube Posting by Tye Peer (SWC Unit Tester)

https://www.youtube.com/watch?v=69rCSPP ... e=youtu.be

Adding to this Topic...

Not overly strong at level one. Might be useful at much higher levels.
Last edited by DeathStriker on Fri May 03, 2019 2:43 pm, edited 1 time in total.
Reason: Updated Topic Post - Reduced Quote for Brevity
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Lord
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Posts: 306

Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#58 » Fri May 03, 2019 5:27 pm

As a cantina unit, it's unbearably weak under rocket defence, so why would anyone bother to build it?


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Ghostie
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Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#59 » Fri May 03, 2019 9:49 pm

A little story about the new MTTs.....I go back in forth with revenge attacks against another max Rebel player on a weekly basis. I don't get my ass rolled very often if ever, but I did today. The person I trade revenge attacks with spends MAJOR DOLLAR$ on the game. I got hit with about 11 MTTs total: 8 at level 10 and 3 at Prestige level and let me say they are nasty especially with luggz, healers attached, + medships. Granted a loadout like this is not practical for grinding conflicts but when him and I attack each other we go big. When we hit each other we usually do so with about 2 hours + of air, and usually have almost an hour of mercs in play too....If you got the cash, can afford it, and enjoy PvP I would say buy some crystals, pop some crates, and level this puppy up. This unit is a keeper.
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Lord
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Posts: 306

Re: NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Discussion Topic

Post#60 » Sat May 04, 2019 1:05 am

CoolGuy wrote:
DeathStriker wrote:NEW CANTINA UNIT: Salvaged Multi-Troop Transport - Replay Video

:arrow: See this YouTube Posting by Tye Peer (SWC Unit Tester)

https://www.youtube.com/watch?v=69rCSPP ... e=youtu.be

Adding to this Topic...

Not overly strong at level one. Might be useful at much higher levels.

A rocket without skin can kill it in two rounds easily. I'm wondering whether they are making fake data in its health.


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