CoolGuy wrote:strawman3125 wrote:CoolGuy wrote:Ok, so as an experiment I dropped 12k medals down to 148k. It has made no difference in the match making process, so there must be some combination of medal level and sandbagging that makes the difference.
If people remembered I complained about the Rebel player at the top of the Dando conflict table who had a ridiculous amount of gears. He was a level 26 player on 150k medals and was getting 1,000 gear wins, and I was a level 22 player on 160k medals getting 700 gears. The difference was that his dekas were very low level as were all his resource generators, so sandbaggers are winning this game.
Are you seeing the 1000 gear bases if you skip enough now? Given that you have a higher base score to begin with you would probably need to drop more medals to get to the same Adjusted Base Score that he is at and see the same things that he sees.
Also, congrats on being able to dump 12,000 medals in one day! The most I can do is 500 per hour with my HQ11 with 80,000 medals; a full 8 hour work day would only get me 4,000 medals less. Needless to say: it’s not worth the effort and I gave up trying... If only I could sell those medals for crystals!
I am seeing a few more 1000 gear bases, however the difficulty level has not changed. I will still need a full loadout plus SC plus airpower to defeat a PvP base.
I thought your goal for medal dropping was to see more bases worth 1000+ gears and you mentioned that your are seeing that.
If you wanted to see easier PvP opponents you need to drop to below 9,000 medals! I am being serious! When I tested medal dropping with my maxed out HQ8 base (a lower base score than HQ11), I needed to go below 9,000 medals to stop seeing the maxed out HQ11 bases.
I am not sure what you are expecting here... There are only 2 kinds of bases at HQ11: 1) rushed bases that are weak and easy to beat, but you should never see these as you are maxed out and at a much higher level and 2) people that have been playing the game long enough to know how to design a base, even if just a little, and that's all it takes to make it so that you need SC and full air support. I mean pretty much any base that slaps down 8 level 10 sonics and 14 level 10 bursts with both skins on, even the worst base layout, would require SC and full air support and still not give a very good chance a 3 stars. Defense is that powerful these days!
Having said that, there are players on both factions that are capable of getting into the top 50 charts on planets where there are no dev bases for them (and they are not sandbagged or medal dumped to below 10K)... I have no idea how they do it... Skill? They spend a lot of money to rush air support for every attack? Maybe they have maxed out frags? Maybe having level 10 buses allows you to roll over player bases just like level 4 buses let you roll over dev bases?