GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

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Gooner
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#41 » Sun Apr 21, 2019 12:47 am

CoolGuy wrote:
Harshit wrote:Maybe the matchmaking will be giving only monster bases with full armory activated . I am finding no dev bases on any planet till now and also have to skip a lot because 95% of the time I get bases with glowing bursts and rockets with GR which I can never beat even with full air and SC.

And this is exactly the massive problem I have been going on about. I can beat any base, but then it's a 1 hour reload time to get airpower and SC refilled. Answer - nurf defences or put lots of dev bases on every planet, but wind back the loot, medals and conflict points for a win.

Have to agree. I'm a level 9 I don't see Devs on any planet. But I get matched up with Full on prestige bases with lots and lots of shiny gold turrets. I see bases like that more than I do bases of my own level.


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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#42 » Sun Apr 21, 2019 6:56 am

CONFLICT UCL STATS - Week #1 (Update):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 10,770 - 1.99% - 3d 12h
    Dan - 9,318 - 2.00% - 3d 5h (GSoW Snapshot)
    Kit - 30,150 - 1.97% - 3d 5h **
    Yav - 15,476 - 2.02% - 3d 6h
    Hot - 16,958 - 1.99% - 3d 5h **
    Tak - 15,211 - 1.92% - 3d 20h
    ==================
    ** Updated

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
Last edited by DeathStriker on Sun Apr 21, 2019 7:40 am, edited 1 time in total.
Reason: Updated Topic Post - Added Update


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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#43 » Mon Apr 22, 2019 4:31 am

CONFLICT UCL STATS - Week #1 (Update):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 13,865 - 1.89% - 2d 11h
    Dan - 10,995 - 2.00% - 2d 8h **
    Kit - 37,128 - 1.85% - 2d 11h
    Yav - 18,635 - 2.04% - 2d 9h
    Hot - 20,143 - 1.96% - 2d 12h
    Tak - 15,211 - 1.92% - 3d 20h
    ==================
    ** GSoW Snapshot used since Dandoran had not been updated for several days.

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Werowe4
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#44 » Mon Apr 22, 2019 8:11 am

I really think that jets/jumps should be subject (i.e. be able to trigger) all of the types of traps, not just the drop ship and strix ones. What’s the point of the other traps then (at the higher levels) if the one of the principally used, enhanceable units are immune (at least in a sense) to them? Further, why should they have such a high base strength impact then?
- Werowe4 | Sanctuary_reboot Officer
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strawman3125
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Posts: 603

Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#45 » Mon Apr 22, 2019 1:10 pm

Werowe4 wrote:I really think that jets/jumps should be subject (i.e. be able to trigger) all of the types of traps, not just the drop ship and strix ones. What’s the point of the other traps then (at the higher levels) if the one of the principally used, enhanceable units are immune (at least in a sense) to them? Further, why should they have such a high base strength impact then?


They do not trigger the other traps but they are damaged by them if they are triggered by other units.

I also think that traps should not count as much for base score, especially given that the primary attack unit is mostly immune.


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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#46 » Tue Apr 23, 2019 4:32 am

CONFLICT UCL STATS - Week #1 (Update):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 15,151 - 2.09% - 1d 19h
    Dan - 12,106 - 2.09% - 1d 22h
    Kit - 42,055 - 2.03% - 1d 22h
    Yav - 18,635 - 2.04% - 2d 9h
    Hot - 23,778 - 2.00% - 1d 19h
    Tak - 24,193 - 2.08% - 1d 22h
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#47 » Wed Apr 24, 2019 4:24 am

CONFLICT UCL STATS - Week #1 (Update):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 17,402 - 1.97% - 1d 1h
    Dan - 12,106 - 2.09% - 1d 22h
    Kit - 50,788 - 1.98% - 22h 50m
    Yav - 23,349 - 1.92% - 1d 6h
    Hot - 28,500 - 2.1% - 13h
    Tak - 31,333- 1.99% - 12h 44m
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#48 » Wed Apr 24, 2019 11:04 am

CONFLICT UCL STATS - Week #1 (Final):

:arrow: With 2 hours to go... Most Thresholds WILL be higher... Good Luck to All...

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 19,687 - 1.99% - 5h 26m
    Dan - 15,628 - 1.97% - 7h 48m
    Kit - 50,788 - 1.98% - 22h 50m
    Yav - 23,349 - 1.92% - 1d 6h
    Hot - 34,000 - 1.7% - 2 hrs
    Tak - 31,333- 1.99% - 12h 44m
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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DeathStriker
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Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#49 » Wed Apr 24, 2019 1:01 pm

CONFLICT FINAL STATS - Week #1 (Special Post):

:arrow: Last Reported UCL Stats

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 19,687 - 1.99% - 5h 26m
    Dan - 15,628 - 1.97% - 7h 48m
    Kit - 50,788 - 1.98% - 22h 50m
    Yav - 23,349 - 1.92% - 1d 6h
    Hot - 34k - 1.7% - 2 hrs
    Tak - 31,333- 1.99% - 12h 44m
    ==================
:arrow: Last Reported Obsidian Stats

    OBSIDIAN LEVELS (OL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 11,015 - 4.70% - 0h 42m
    Dan - 9,825 - 4.67% - 10h 10m
    Kit - 20,292 - 4.52% - 3d 1h
    Yav - 11,326 - 4.78% - 2d 14h
    Hot - 00,000 - 5.00% - 5d 23h
    Tak - 10,033 - 4.52% - 3d 17h
    ==================
:arrow: Last Reported Bronzium I Stats

    BRONZIUM I LEVELS (BIL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 5,298 - 9.54% - 4h 4m
    Dan - 3176 - 8.95% - 4d 2h
    Kit - 11,254 - 11.71% - 2d 00h
    Yav - 9,788 - 9.58% - 4h 15m
    Hot - 00,000 - 10.00% - 5d 23h
    Tak - 00,000 - 10.00% - 5d 23h
    ==================
Posted for future reference...
Last edited by DeathStriker on Thu Apr 25, 2019 4:21 am, edited 1 time in total.
Reason: Updated Topic Post - Added Update
 
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DeathStriker
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Posts: 5731

Re: GALACTIC CONFLICT - Jetpack Trooper / Jump Trooper - Discussion Topic

Post#50 » Wed Apr 24, 2019 1:01 pm

NOTICE: Galactic Conflict - Jetpack Trooper / Jump Trooper - Week #1 - Has Ended

Galactic Conflict - Jetpack Trooper / Jump Trooper - Week #1 - Has Ended

Post how you did if you wish.

:arrow: And now in 24 hours we start Galactic Conflict - Jetpack Trooper / Jump Trooper - Week #2 ...
 
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