DeathStriker wrote:Spock wrote:SmallPotato wrote:I have a feature idea ... for the conflict tracker: could it use data from previous conflicts to predict how many gears will be required at the *end* of the conflict? I'm thinking of comparing gears required at conflict start + X hours to those required at conflict start + X hours previously and coming up with a prediction.
It’s something we have talked about adding in the future. But before we do that we have to get the tracker working a little more accurately.
Not to squash a good idea but I think this suggestion would be difficult to impliment and my result in false data.
Here are my reasons.
BOTTOM LINE: As you can see from above, accounting for all the "differences" and possible "variations" would be difficult (but not impossible) and using them to accurately "predict" what the Gear Count might be based upon "historial data", if even if it could be done, would the final "result" be accurate enough to be useful.
- Gears Numbers are driven by Player Participation.
- Conflicts may be coupled with SWC Events which changes "Participation" (i.e. Players whom normally would not attack in a particular Conflict may be forced to do so in order to gain Event Point (EP) or Coaxium).
- Player Participation on a particular Planet are driven by:
- The UCL "reward" and/or Event "reward" being offered, coupled with...
- The availability of "doable" Bases (either Real Player Bases and/or Dev Bases)
- Conflicts are not always on all 6 Planets (sometimes only 3) which changes the "Participation Factor" as more Players are squeezed into going to fewer Planets.
- What happened on a Particular Planet last Week may not be the same for this Week (i.e. two different Conflict Rewards).
- What happened on a Particular Planet last time same Reward was offered may not be the same this time around (i.e. "Participation" may be higher or lower due to multiple factors).
SOMETHING EASIER would be a simple "Conflict Trend Chart" that is only valid for the particular Conflict at the time the GSoW User looks at it.
AND SO... the GSoW Team should continue their debate about this possible new "feature" and if all concerns are addressed then perhaps introduce it at some point in the future.
Post your GSoW Improvement Ideas / Suggestions below...
Chaotic999 wrote:Looks like site is glitchy, resolution all over the place and not showing members in squads, on laptop btw. not sure about phone (its on charge)
SmallPotato wrote:Is the code for GSOW public? On github or similar? I'd like to see how the server is queried to figure out how difficult it would be to re-implement something like the sign-up sheet at moleliza.gitlab.io which broke a while back.
Werowe4 wrote:Is a members page planned for GSOW, similar to what KSOD had, or will it just stick with squad info pages alone?
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