EVENT: Naval Assault #5 - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
User avatar
CoolGuy
Major General
Posts: 419

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#51 » Thu Mar 14, 2019 5:33 pm

DeathStriker wrote:
CoolGuy wrote:
DeathStriker wrote:CoolGuy... Prior to reaching this Chapter Objective cook some Bikes (Lowest UC) and perhaps use HQ Samples if any.

I have 101 Prestige skiffs in my inventory. Might be time to break them out.

I recommend use of Bikes as you can fit more into Troop Transport... The "goal" is load up Troop Transport, find a Base, dump all you have, take the loss, return to Base, and *repeat* again and again until Objective is complete.

As per my previous comments on the matter, I find it very hard to take a "deliberate" loss - as in "medal dumping". It just goes against my principles.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


User avatar
DeathStriker
Moderator
Posts: 5266

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#52 » Thu Mar 14, 2019 5:42 pm

CoolGuy wrote:As per my previous comments on the matter, I find it very hard to take a "deliberate" loss - as in "medal dumping". It just goes against my principles.

CoolGuy - I agree with you, but in a SWC Event you want to do whatever you can to speed up the "process" of getting to the Elite Event Crates as quick as possible so as to have as much time remaining in Event to grab those every 2 hours (following actions to get needed EP).

The Frag Rewards in Elite Event Crates more than make up the loss of a few Medals which you will make back on other Objectives.
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


User avatar
FruitBowlMafia
Major General
Posts: 272

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#53 » Thu Mar 14, 2019 6:35 pm

First to the key, First to the egg..

Image
Lone_Rebellion


Boog
Grand Admiral
Posts: 1391

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#54 » Thu Mar 14, 2019 7:47 pm

I drop about 20 probe droids at a pop. I look at it as a challenge to get a star. The ATACT makes it easier, but still, you need to find the right base.


User avatar
sneakyzapper
Major General
Posts: 257

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#55 » Thu Mar 14, 2019 8:39 pm

Probe droids work.


BusuBoots
Commander
Posts: 43

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#56 » Thu Mar 14, 2019 8:46 pm

Another event my 2nd base is CNFO'd out of.
Spawn Rising is our feeder squad. We need active commanders. Join now!


User avatar
DesertPyramid
Major General
Posts: 485

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#57 » Thu Mar 14, 2019 10:23 pm

Which faction/level/medals/planet?

Reb/L11/47k/tat seems to be getting a decent mix of bases. Going to be rough getting to the bonus crates... it’s taking 3-8 attacks just to get to 400 EP... 720 EP later and 311 buildings at round 25 will be ugly. I picked the wrong time to upgrade the Hero Command.
Rebel Squad: Jedi_Falcons L10+ Perks: L37
Medals: ~47k Deka/o: 49/41 Jumps: 4d/3f/3a


User avatar
DeathStriker
Moderator
Posts: 5266

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#58 » Fri Mar 15, 2019 4:34 am

CONFLICT UCL STATS - Week #1 (Initial):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 5,092 - 1.87% - 5d 18h
    Dan - 7,942 - 1.8% - 5d 10h
    Hot - 9,270 - 2.2 % - 5d 11h
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: Won't be posted this Week (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


Boog
Grand Admiral
Posts: 1391

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#59 » Fri Mar 15, 2019 4:40 am

BusuBoots wrote:Another event my 2nd base is CNFO'd out of.


You have to build your base up. My minibase spent 2+ weeks in cnfo hell, but I got the base score up to ~2250 building and upgrading all my turrets to level 4+ (lol). And I built all the traps. Now, I get it once in a while, but I'm in the range where I'm hitting very easy dev bases and occasionally other weak sandbaggers.


SleeperSim12
Commodore
Posts: 137

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#60 » Fri Mar 15, 2019 5:09 am

Boog wrote:
BusuBoots wrote:Another event my 2nd base is CNFO'd out of.


You have to build your base up. My minibase spent 2+ weeks in cnfo hell, but I got the base score up to ~2250 building and upgrading all my turrets to level 4+ (lol). And I built all the traps. Now, I get it once in a while, but I'm in the range where I'm hitting very easy dev bases and occasionally other weak sandbaggers.


Honestly none of my two mini bases see CNFO ? dunno why u guys keep getting 'em.

All I see are dev bases and some times weak bases (live)
Bla bla bla. Just another player with wayyyy tooo manyyy accounts.


Return to “General Discussions”

Who is online

Users browsing this forum: CommonCrawl [Bot], Forceisweaknyou, Ghostie, RogueTwo, Yandex [Bot] and 47 guests