GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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LORDPUMPSALOT
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Posts: 84

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#61 » Tue Mar 05, 2019 12:36 pm

Can someone please explain to me how you figure out these multipliers and things. From my end looking at the stats of both bikes they are identical in every way. I just don't understand. IC health for both 22 588 and damage 4340 speed 80 and Rain 6 tiles for both.

EDIT:

That is for the imperial bikes at prestige.
Last edited by DeathStriker on Tue Mar 05, 2019 2:54 pm, edited 1 time in total.
Reason: Combined Back-to-Back Posts - Added "Edit"
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Gaardian
Commodore
Posts: 103

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#62 » Tue Mar 05, 2019 1:34 pm

https://papajessie.github.io/swcpy/614AVA.html

Scroll down that page and you will find all the info you are looking for regarding the AvA. That site has the most comprehensive data on the units.


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sgu97cab
Major General
Posts: 456

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#63 » Tue Mar 05, 2019 2:26 pm

LORDPUMPSALOT wrote:Can someone please explain to me how you figure out these multipliers and things. From my end looking at the stats of both bikes they are identical in every way. I just don't understand. IC health for both 22 588 and damage 4340 speed 80 and Rain 6 tiles for both.

EDIT:

That is for the imperial bikes at prestige.

Check out that link Gaardian sent. Also just to let you know. In game data shows 'displayed damage', this does not take into account speed of firing etc. In that link you will see a field called 'calculated damage per second'. This is the most accurate damage indicator you can get of how the unit will actual work in battle.
For example at Prestige level the AVA calculated damage per second is actually 6375 and the regular speeder is 4105, so about 150% better.
Another thing on that site which is crucial to the game which you cant see anywhere in game is the damage multipliers and target preferences. Understanding this information is essential to finding the right unit for each purpose. For example the AVA target preferences:

Droideka (70), Flying infantry (70), Flying vehicle (70), Heavy infantry (70), Heavy vehicle (70), Infantry (70), Light vehicle (70), Support troop (70), Headquarters (50), Other building (50), Resource generator (50), Shield (50), Shield generator (50), Storage (50), Turret (50), Heavy infantry hero (1), Heavy vehicle hero (1), Infantry hero (1), Vehicle hero (1), Wall (1), Trap (0)

And the Damage multipliers:
(250): Flying infantry, Infantry, Support troop, (225): Flying vehicle, Light vehicle, (200): Heavy vehicle, (175): Heavy infantry, (100): Droideka, Heavy infantry hero, Heavy vehicle hero, Infantry hero, Vehicle hero, (75): Wall, (50): Headquarters, (25): Other building, Resource generator, Shield, Shield generator, Storage, Turret, (0): Trap

i.e. to interpret the above wherever you deploy an AVA its going to prefer to target infantry and vehicles, so even if you deploy right next to a building it'll most likely zoom off to find troops instead. And, from a damage point of view it's going to wipe out troops pretty easy with between 175-250% damage bonus, but against buildings it is rubbish, doing only a quarter damage.

I would encourage you to have a look through this site and familiarise yourself with all your units, turrets etc as understanding all this can dramatically improve your game strategy
https://papajessie.github.io/swcpy/
Last edited by DeathStriker on Tue Mar 05, 2019 2:55 pm, edited 1 time in total.
Reason: Updated Topic Post - Corrected Quote for Clarity
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sneakyzapper
Major General
Posts: 376

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#64 » Tue Mar 05, 2019 3:07 pm

post deleted, found the info on the forum.
Last edited by sneakyzapper on Tue Mar 05, 2019 9:17 pm, edited 1 time in total.


Boog
Grand Admiral
Posts: 1539

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#65 » Tue Mar 05, 2019 3:52 pm

LORDPUMPSALOT wrote:Can someone please explain to me how you figure out these multipliers and things. From my end looking at the stats of both bikes they are identical in every way. I just don't understand. IC health for both 22 588 and damage 4340 speed 80 and Rain 6 tiles for both.

EDIT:

That is for the imperial bikes at prestige.


The display values for damages for literally every unit and turret is wrong.You can't take any of it for face value. It is also totally inconsistent in how it is wrong.


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sneakyzapper
Major General
Posts: 376

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#66 » Wed Mar 06, 2019 2:38 am

Didn't realize that the numbers were off on that site. I hope that's not the case too much.

Hoth 41,913, 0.29%
Tatooine 25,004, 0.23%
Dandoran 29,945, 0.36%
Er'Kit 57,872 , 0.24%
Yavin 44,780 , 0.33%
Takodana 50,362 , 0.19%

So far on conflict. Should be good for the rest of it. Put my starship command to prestige and will change some turrets around.

Will be able to skip the next conflict due to being maxed already.

Thanks DeathStriker for the info as always.

It's helpful to plan for sure.

Good luck as well.


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DeathStriker
Moderator
Posts: 6021

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#67 » Wed Mar 06, 2019 4:37 am

CONFLICT UCL STATS - Week #1 (Update):

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 15,913 - 1.98% - 9h 10m
    Dan - 16,337 - 1.92% - 1d 19h
    Erk - 41,614 - 1.97% - 7h 34m
    Yav - 30,573 - 2.02% - 20h 28m
    Hot - 29,478 - 1.97% - 8h56m
    Tak - 30,239 - 1.99% - 1d 6h
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: Here (created by another Player and not me)

Post any comments below...
 
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DeathStriker
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Posts: 6021

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#68 » Wed Mar 06, 2019 10:03 am

CONFLICT UCL STATS - Week #1 (Final):

:arrow: With 2 hours to go... Most thresholds WILL be higher... Good Luck to all...

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 16,860 - 1.97% - 3h 57m
    Dan - 23,221 - 1.67% - 3h 50m
    Erk - 46,136 - 1.84% - 2h 12m
    Yav - 35,710 - 2.01% - 3h 18m
    Hot - 29,478 - 1.97% - 8h 56m
    Tak - 40, 415 - 1.80% - 2h 00m
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: Here (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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mkenobi
Grand Admiral
Posts: 1450

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#69 » Wed Mar 06, 2019 10:13 am

I looked at my bases and saw that my baby Imperial HQ 6 had 31/40 for AvA Speeder level 4, earned in the last Events were this unit was available. As Bronzium I would not give me enough frags, I went to Obsidian, but the conflict is so easy, I quickly reached UC.

I am UC on Tatooine with 1.48% and 18,830 points (81 attacks / 2 defenses). 1h50min to go. Now just need a few more attacks to keep in the league.
SWC Windows survivor.

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DeathStriker
Moderator
Posts: 6021

Re: GALACTIC CONFLICT - Speeders and Riders - Discussion Topic

Post#70 » Wed Mar 06, 2019 12:00 pm

CONFLICT FINAL STATS - Week #1 (Special Post):

:arrow: Last Reported UCL Stats

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 18,130 - 1.95% - 37m
    Dan - 23,076 - 1.98% - 1h 36m
    Erk - 47,436 - 1.98% - 9m
    Yav - 37,600 - 2.11% - 27m
    Hot - 33,463 - 2.05% - 1h 3m
    Tak - 40,514 - 1.96% - 1h 18m
    ==================
:arrow: Last Reported Obsidian Stats

    OBSIDIAN LEVELS (OL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 8,117 - 4.63% - 13 h
    Dan - 11,916 - 4.77% - 2 h 31m
    Erk - 18,461 - 5.01% - 22h 36m
    Yav - 14,223 - 5.29% - 22h 14m
    Hot - 14,943 - 5.1%% - 4h 22m
    Tak - 13,818 - 4.76% - 2d 6h
    ==================
:arrow: Last Reported Bronzium I Stats

    BRONZIUM I LEVELS (BIL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 2,912 - 9.41% - 3d 7h
    Dan - 6,933- 8.74% - 10h 16m
    Erk - 8368 - 8.93% - 2d 14h
    Yav - 7296 - 11.81% - 9h 41h
    Hot - 2,981 - 10.21% - 4d 22h
    Tak - 8,909 - 10.18% - 1d 0h
    ==================
Posted for future reference...
 
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Sons_of_Death is looking for Level 8+ Rebel Commanders
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