Vilified wrote:Does it matter if they launch 3/4 load outs? Would it be better to see your squad mates get stuck without having the rss to upgrade? How about having your squad mates only logging on every three hours or so requesting and donating. How would that suit your middle crate? Does one a day (maybe)sound good?
I like my objective crates and dev bases help achieve them. For multiple reasons. (Deploy 39 repair droids how long would that take unless you dont mind losing) Dev bases incourage single game play. They hold no water when it comes to Squad Wars. Thats where the skills come into play. Let those rush and gain all the medals and resources they want. When we run into them at War time the true colors come out. When I get stuck with cfao during a conflict with disc I want to win and not purchase Its a problem. That dev bases were obviously a big help. Spent the last 2 days of this event being return to my base not gaining points. Please explain how was that is a solution to all the problems with this game. I thoroughly enjoyed only pressing next 4 or 5 times till I found a worthy base. I dont enjoy watching the buffer dial spin in space till my own base gets reloaded. When I press play I wanna play. Now I'm here spending time rather that acquiring the 18k medals that disappeared 3 months ago. Still had Dev bases back then. Hope you were right and now that they're gone(dev bases) my medals will reappear.
DarkRebel wrote:Agree with a lot of comments posted here:
- Need dev bases to avoid CNFO.
- Dev bases should only be viewed as a way to work around the issue of not having enough real bases, on all planets, to attack
- It should be more rewarding to attacking harder bases.
I made this point multiple times before. The root issue is the imbalance in risk/reward between real bases and dev bases. It has been much more rewarding to attack dev bases and this needs to be addressed.
1. Keep the high loots in dev bases, but make dev bases much harder by turning on defense armory equipment (including GR) and auto reload SC contents.
2. Keep dev bases, but lower loots, conflict gear, medal so that it would be significantly more rewarding to attack real bases.
Personally, I like 2 as I don’t like to spend crystals to train air or having to wait 1-1.5 hours between attacks. I like to attack easier bases while waiting for air load to replenish and SC reloaded, in case I want to take on a challenging base.
bob1084 wrote:The replies to my comment AGAIN prove just how right I am. One person said “then people would have to deal with real bases every hit” hahahahahahahhahahahahahahahahahahahahhahhahahahahahhahahahahahahhahahhahahahahahahahhahahahahahahahahahaahahahahahhaahhhahahahahahahahaha
Think about that. You find it “ok” to hit fake bases with idiotically overpowered troops. Maybe...
Loading up dev bases with GR and full SC’s would prove to everyone (looking at you faction that sees them the most) just how horrendous pvp is.
But I have to use my sc all the time, I would have to use air every hit! Somehow someway this needs to happen. Hitting fake bases is beyond trash and a waste of time and ultimately what has lead to how poor this games current state is. No unbuffed dev bases from day 1 would have made imps see just how bad it is.
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