Boog wrote:All casual players have to do is do hd's. It's easy as hell; join a good squad with reloc perks and level 6+ players can do all 6-8-10 or 12 per day in very little time. If they don't want to do that, then too bad, they can be cannon fodder for the rest of us. There is no reason at all to care about the plight of the casual player, or to design the matchmaking system so that they don't get their precious feelings hurt.
This is such a short sighted post the mind boggles.
I'll boil your post down to make it easier to digest what you're saying:
- We don't need casuals.
The following conclusions can be drawn from this:
- Matchmaking currently is fine. You don't believe that because you're in this topic.
- Hardcore players spontaneously pop into existence after a while to fill in for people who are quitting and aren't casuals turning into hardcore players because they get hooked. I hope to god you don't believe this either.
There are currently 14.940 frags in the HD pool. That's 7.470 crates. Doing nothing but 12 HDs it will take him 623 days to max out.
This is provided that they win every HD. Meanwhile, HDs have equipment turned on and reloading heroes and SC takes time.
Try again, I know from your posting history you're smarter than this.
mkenobi wrote:Good points on these posts.
Sandbaggers and minis are ruining the game for the low level players more than medal dumpers, but we can't blame any of them. Blame Disney for creating such stupid criteria for matchmaking based on medals and base strenght.
My HQ 6 Imperial is a mini with 14k medals and 2 level 1 turrets. I created this base to play Events, not conflicts but I played the past week conflict attacking HQs 5 and getting 240-250 gears per 3 star attacks and got UC on Tatooine -- more because these last conflicts were low gears. With 250 gears per attack I need to attack 4 times in a row while a normal Prestige player can get 1000 gears in one single 3 star attack. For this base, medals don't impact matchmaking too much because is a mini.
My HQ 6 Rebel is a full maxed out base and now has 3k medals. I created this base to play wars, not conflicts or Events, that's why it's maxed out, but if I want to play in PvP all my rivals are HQ 7 and HQ 8 now, what forces me to drop medals to try find HQ 6 again. I get 320-350 gears per 3 star attack (doesn't matter if HQ 7 or HQ 8), and need to attack 3 times in a row to get the same gears that a normal Prestige gets with only one 3 star attack, but fighting bases 1 or 2 levels above mine. For this base, medals impacts matchmaking too much because it's maxed out. I gave up of conflicts.
And both are matched with mini Prestige bases because one has 14k medals and other has high base score. I can win attacks against a mini Prestige with these bases, but who can't, what is left for them in this broken game?
Yes, matchmaking must be HQ lvl based with some bandwidth created by base strength and medals. A prestige with 1 medal shouldn't be matched up to a lvl6 and viceversa. A prestige with 2 turrets should never be matched up with a lvl6 either. At worst with fully developed lvl10s, which can be determined by base score.
A better blame to place though would be the mess the armory made.