Shelendil wrote:I also wanted to add that in order for you to be seeing prestige bases as a level 7, they must have approximately 0 medals. So they are the medal dumpers, and they are creating a problem for you and any other new players out there.
DarkRebel wrote:Yep, we need the pendulum to swing back to the offense side ...
The defensive players have had their run long enough. Now we want them to hide
Too many bases with flashing barracks (deeply buried inside base), and flashing bursts. I am sure the best players can beat them but likely need a good load of air and SC drop. The game should allow average attacking player to beat average player base.
I am not objecting against the burst multiplier against jumps/jets swarm, but give us something good to defeat bursts.
At the same time though, medals should be factored in a lot less than they are today. We don't want L8-9 with 10K-30K medals having to face L10-P bases either. Skill can't compensate for the big gap in base rating.
lukeskywalker wrote:DarkRebel wrote:Yep, we need the pendulum to swing back to the offense side ...
The defensive players have had their run long enough. Now we want them to hide
Too many bases with flashing barracks (deeply buried inside base), and flashing bursts. I am sure the best players can beat them but likely need a good load of air and SC drop. The game should allow average attacking player to beat average player base.
I am not objecting against the burst multiplier against jumps/jets swarm, but give us something good to defeat bursts.
At the same time though, medals should be factored in a lot less than they are today. We don't want L8-9 with 10K-30K medals having to face L10-P bases either. Skill can't compensate for the big gap in base rating.
Too many things happening in the game today, which make medals a very weak basis for matchmaking. Medal gate and medal dumping are two of them. At one point in time, I'm sure there was sound logic behind using medals. Great players would accumulate them faster and would be elevated to higher level matchups and weak players would be matched with similarly skilled players. The waters have been muddied too much now.
Even base scores need to be re-evaluated in matchmaking. However, a large percentage of the player population could be negatively impacted if they can't get fair matchups, with fair being a relative term that includes armory and skill levels. Getting to level 8 is a quick process. Probably 2-6 months for most. Just because you get there doesn't mean you are ready for it. That's the challenge. What keeps the game working for the majority or can the game be designed to satisfy both serious and casual players?
Possibly tiers factoring in total attack & defensive wins and winning percentage, along with HQ level? Tier 1 would be serious players, tier 2 mid level players, tier 3 casual players. Each tier would be competing only against others in their tier in conflicts for top 2%. I would be ok with crossing over tiers in PvP matchmaking, but you would not earn conflict points in those instances. Not sure if the player pool is large enough to accommodate this.
sneakyzapper wrote:A max medal player not playing for a year can lose a lot of medals over time and that does not mean anything. They are still whatever skill they are. Just inactivity can reduce their medals.
strawman3125 wrote:Shelendil wrote:I also wanted to add that in order for you to be seeing prestige bases as a level 7, they must have approximately 0 medals. So they are the medal dumpers, and they are creating a problem for you and any other new players out there.
I can't speak for HQ7, but my HQ8 bases start to see Prestige bases, exclusively, at around 4,000 medals.
When I do get DEV bases they are also either FULLY MAXED OUT HQ10 or Prestige bases which are almost impossible to 3 star given that they usually have 8+ sonics and I do not have heal ships yet. So it's not just players that are medal dumping, it's ALL bases that you face.
Again, the real problem isn't medal dumping, people at prestige are medal dumping to solve a problem that they are facing, which is the actual problem, that defense is way over powered and it's almost impossible to play the game when facing all bases with glowing bursts and sonics. (Sure a few highly skilled players are capable of playing in the current situation and everybody else is forced to either give up playing or medal dump.) Fix the game so that people do not NEED to medal dump and very few people will actually medal dump. Medal dumping actually takes a LOT of extra time and I certainly would not be doing it if I did not NEEDED to. (It would also be nice if the max level up that you are forced to face is 1.)
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