GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

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User avatar
CoolGuy
Major General
Posts: 435

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#31 » Sun Jan 06, 2019 5:53 am

sneakyzapper wrote:Hello, After two weeks of time off since vader was maxed im going for the shocks again.

So far they are lvl 6 with 41/100 for lvl 7. 12 uc both weeks from before total.

Progress so far.

Tat 27,465 .15%
Er kit 50439 .9%
Yavin 21,302 1.72%

Will go for 6 uc again as usual for these for both weeks.

with 24 uc from 4 weeks its 480 frags that makes it level 8 with 51 frags leftover planning wise.

Thanks DS for the info too!

Good luck everyone.

Pretty sure it's been discussed before, but how the hell do you get 6 UC? I play a lot and I might get 2, but I nearly have 155k medals, so I'm guessing that could be the difference.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


User avatar
DeathStriker
Moderator
Posts: 5295

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#32 » Sun Jan 06, 2019 6:18 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 15,012 - 1.80% - 3d 9h
    Dan - 12,303 - 2.17% - 3d 20h
    Kit - 44,138 - 1.92% - 3d 8h
    Yav - 21,032 - 1.88% - 3d 7h
    Hoth - 16,317 - 1.95% - 3d 7h
    Tako - 17,913 - 1.99% - 3d 21h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
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Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


User avatar
sneakyzapper
Major General
Posts: 291

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#33 » Mon Jan 07, 2019 12:59 am

CoolGuy wrote:
sneakyzapper wrote:Hello, After two weeks of time off since vader was maxed im going for the shocks again.

So far they are lvl 6 with 41/100 for lvl 7. 12 uc both weeks from before total.

Progress so far.

Tat 27,465 .15%
Er kit 50439 .9%
Yavin 21,302 1.72%

Will go for 6 uc again as usual for these for both weeks.

with 24 uc from 4 weeks its 480 frags that makes it level 8 with 51 frags leftover planning wise.

Thanks DS for the info too!

Good luck everyone.

Pretty sure it's been discussed before, but how the hell do you get 6 UC? I play a lot and I might get 2, but I nearly have 155k medals, so I'm guessing that could be the difference.


my medals are capped or in between.

Right now they are at 158,326, Rank 29

Battles won 25,580, defenses won 498.

I manage the planets and focus on the ones that need attention as they need it.

Its been done for a few years now for 6 uc.

Bronzium fragments are maxed.

Jump troopers are at 10 level wise. Vader is maxed.

So far.

Dando 11419 4.08%
er kit 67,206 .6%
yavin 28282 1.37%
tat 27,465 .27%

I usually do a green world to uc in a day so the last 2 worlds or hoth can be done then before time ends too.

I Focus on wins. Go for 990 gear point bases.

75% win rate on sand worlds lately.

I get about 12 defence wins in the week at least on each sand world if i stay there overnight.

Defence helps too.

Just plan time and manage the worlds.

Just been a system ive used for a while now. Ever since prestige Er kit is the issue more than anything. Used to be just tat.

Its manageable now at least. better gear better conflicts.

when its 3-4 months in a row it gets a bit much but if its a little less its not too bad. Just a routine. Get used to it. Learn what works over time.

Eventually fragments get maxed then less conflicts and events are needed. More time to relax and not worry about them. I like to play that way. Get things out of the way for elite event crates too this way.

Good luck!


User avatar
DeathStriker
Moderator
Posts: 5295

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#34 » Mon Jan 07, 2019 4:39 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 17,889- 1.81% - 2d 15h
    Dan - 17,623- 2.02% - 2d 10h
    Kit - 56,998 - 1.99% - 2d 6h **
    Yav - 25,214 - 1.94% - 2d 17h
    Hoth - 20168 - 1.93% - 2d 10h
    Tako - 24,156 - 1.94% - 2d 20h
    -----------------------------------
    ** Updated

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


User avatar
mkenobi
Grand Admiral
Posts: 1201

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#35 » Mon Jan 07, 2019 5:45 am

sneakyzapper wrote:
CoolGuy wrote:
sneakyzapper wrote:Hello, After two weeks of time off since vader was maxed im going for the shocks again.

So far they are lvl 6 with 41/100 for lvl 7. 12 uc both weeks from before total.

...

Will go for 6 uc again as usual for these for both weeks.

Pretty sure it's been discussed before, but how the hell do you get 6 UC? I play a lot and I might get 2, but I nearly have 155k medals, so I'm guessing that could be the difference.

my medals are capped or in between.

Right now they are at 158,326, Rank 29

Battles won 25,580, defenses won 498.

I manage the planets and focus on the ones that need attention as they need it.

Its been done for a few years now for 6 uc.

...

I usually do a green world to uc in a day so the last 2 worlds or hoth can be done then before time ends too.

I Focus on wins. Go for 990 gear point bases.

Man, not Kessen, not Vader, not Spiders, but you, you are the true SWC hero!

Even if I had more time to play, surely I wouldn't because there are a lot of better things to do in my free time... And with 5 acc, I only foccus on that acc that can give me better wins and need the rewards more than the others. I'm trying UC on Tatooine and Bronzium II on Tako with my Rebel HQ 6 in the first week, and hope repeat this in the 2nd week, what will give me Sharps GR Level 3 at the end of this conflict. Not much for the reward but for fun.

And I like to play as Rebel more than as Imperial. That's why I created a new Rebel acc once that my old Rebel bases are close to death. :)
Last edited by DeathStriker on Mon Jan 07, 2019 5:51 am, edited 1 time in total.
Reason: Updated Topic Post - Reduced Quote for Brevity
SWC Windows survivor.

Imperial Prestige / Rebel Prestige on vacation and trying new games.
If you are Rebel join "Solo's_Band" (war squad) or "Ewok_revenge" (training squad)


User avatar
CoolGuy
Major General
Posts: 435

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#36 » Mon Jan 07, 2019 5:59 pm

sneakyzapper wrote:
CoolGuy wrote:
sneakyzapper wrote:Hello, After two weeks of time off since vader was maxed im going for the shocks again.

So far they are lvl 6 with 41/100 for lvl 7. 12 uc both weeks from before total.

Progress so far.

Tat 27,465 .15%
Er kit 50439 .9%
Yavin 21,302 1.72%

Will go for 6 uc again as usual for these for both weeks.

with 24 uc from 4 weeks its 480 frags that makes it level 8 with 51 frags leftover planning wise.

Thanks DS for the info too!

Good luck everyone.

Pretty sure it's been discussed before, but how the hell do you get 6 UC? I play a lot and I might get 2, but I nearly have 155k medals, so I'm guessing that could be the difference.


my medals are capped or in between.

Right now they are at 158,326, Rank 29

Battles won 25,580, defenses won 498.

I manage the planets and focus on the ones that need attention as they need it.

Its been done for a few years now for 6 uc.

Bronzium fragments are maxed.

Jump troopers are at 10 level wise. Vader is maxed.

So far.

Dando 11419 4.08%
er kit 67,206 .6%
yavin 28282 1.37%
tat 27,465 .27%

I usually do a green world to uc in a day so the last 2 worlds or hoth can be done then before time ends too.

I Focus on wins. Go for 990 gear point bases.

75% win rate on sand worlds lately.

I get about 12 defence wins in the week at least on each sand world if i stay there overnight.

Defence helps too.

Just plan time and manage the worlds.

Just been a system ive used for a while now. Ever since prestige Er kit is the issue more than anything. Used to be just tat.

Its manageable now at least. better gear better conflicts.

when its 3-4 months in a row it gets a bit much but if its a little less its not too bad. Just a routine. Get used to it. Learn what works over time.

Eventually fragments get maxed then less conflicts and events are needed. More time to relax and not worry about them. I like to play that way. Get things out of the way for elite event crates too this way.

Good luck!

Well my hat goes off to you. The difference I can see now is that you are an advanced Android platform player whereas I am a Windows refugee. My jets are only level 8 and I still have hundreds of Bronzium frags to collect.

As a rebel at my medal count Dando and Yavin are a nightmare, so the only viable planets are Hoth, Tatt and Er'Kit with the dev bases, and strangely Tako where I am currently UC.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


User avatar
DeathStriker
Moderator
Posts: 5295

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#37 » Tue Jan 08, 2019 4:30 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 21,419 - 1.99% - 1d 12h
    Dan - 21,247- 1.99% - 1d 17h
    Kit - 67,472 - 1.97% -1d 18h
    Yav - 31,611- 2.01% - 1d 9h
    Hoth - 21,945- 1.88% - 2d 2h
    Tako - 28,288 - 1.96% - 1d 22h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Won't be posted this Week} (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


User avatar
DeathStriker
Moderator
Posts: 5295

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#38 » Wed Jan 09, 2019 4:29 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 26,792 - 1.83% - 9h
    Dan - 26,158 - 2.03% - 16h
    Kit - 75,658 - 2.05% -23h
    Yav - 35,773 - 2.02% - 16h
    Hoth - 29,367 - 1.83% - 11h 54min
    Tako - 35,226 - 1.94% - 16h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Won't be posted this Week} (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


User avatar
sneakyzapper
Major General
Posts: 291

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#39 » Wed Jan 09, 2019 7:33 am

CoolGuy wrote:
sneakyzapper wrote:
CoolGuy wrote:Pretty sure it's been discussed before, but how the hell do you get 6 UC? I play a lot and I might get 2, but I nearly have 155k medals, so I'm guessing that could be the difference.


my medals are capped or in between.

Right now they are at 158,326, Rank 29

Battles won 25,580, defenses won 498.

I manage the planets and focus on the ones that need attention as they need it.

Its been done for a few years now for 6 uc.

Bronzium fragments are maxed.

Jump troopers are at 10 level wise. Vader is maxed.

So far.

Dando 11419 4.08%
er kit 67,206 .6%
yavin 28282 1.37%
tat 27,465 .27%

I usually do a green world to uc in a day so the last 2 worlds or hoth can be done then before time ends too.

I Focus on wins. Go for 990 gear point bases.

75% win rate on sand worlds lately.

I get about 12 defence wins in the week at least on each sand world if i stay there overnight.

Defence helps too.

Just plan time and manage the worlds.

Just been a system ive used for a while now. Ever since prestige Er kit is the issue more than anything. Used to be just tat.

Its manageable now at least. better gear better conflicts.

when its 3-4 months in a row it gets a bit much but if its a little less its not too bad. Just a routine. Get used to it. Learn what works over time.

Eventually fragments get maxed then less conflicts and events are needed. More time to relax and not worry about them. I like to play that way. Get things out of the way for elite event crates too this way.

Good luck!

Well my hat goes off to you. The difference I can see now is that you are an advanced Android platform player whereas I am a Windows refugee. My jets are only level 8 and I still have hundreds of Bronzium frags to collect.

As a rebel at my medal count Dando and Yavin are a nightmare, so the only viable planets are Hoth, Tatt and Er'Kit with the dev bases, and strangely Tako where I am currently UC.


Ah I see.

I played on the launch.

Did conflicts since the league store with points for picking units from the reward shop.

Early on I saw the benefits of doing multiple uc's for points.

Thanks and good luck to you!

Thanks DS for the info too!


Shelendil
Admiral
Posts: 923

Re: GALACTIC CONFLICT - New Guard Reserve #2 - Discussion Topic

Post#40 » Wed Jan 09, 2019 8:46 am

The more stuff you have, the easier it is to get stuff. Or the rich get richer. ;)
ShadyRebels24
You know you wanna be shady ;)


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