GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
TNT
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Posts: 483

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#41 » Fri Nov 30, 2018 12:49 am

DeathStriker wrote:COMPARISON: Unbuffed AT-AP Walker vs. Buffed Enhanced AT-AP Walker

Shorter Video... Created by another Player - Tye Peer as indicated by the Video Description - and NOT by me.

https://www.youtube.com/watch?v=DCl04u9edjY&feature=youtu.be

The "performance" of the Unbuffed ATAP Walker over the Buffed Enhanced AT-AP Walker on the same single Shield is astonishing...

MAIN REASON... there is not too much interest in this Conflict...

:lol: How do you mess up that badly.
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ChiptheFish
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Posts: 394

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#42 » Fri Nov 30, 2018 5:55 am

sneakyzapper wrote:
ChiptheFish wrote:
sneakyzapper wrote:Nice work for those that posted.

At mp gear 6 uc

At mp lvl 5 though.

https://ibb.co/2dZvK6k

Week 3 of 4 for 6 uc so far.

https://ibb.co/jz5zgcy

Easiest 6 uc week yet. Was like a vacation this time point wise.

Ended up over killing them with points thinking they would be higher. Better safe than not at the points needed though.

Hoping the 4th week will be less points again. Good luck everyone too.

Just a re post. think i posted in a similar topic.

You don't have to worry about me competing, going on a trip and not even taking the game with me; so disinterested with this event (not to mention bad war matches)

No worries. Have a good trip!

Its just nice to have fragments taken out of future events or conflicts to free up possible better fragments.

Less stuff to dilute the elite event crates if they end up there. Faster to max it out then.

Dilution is the growing issue, and your method helps deal with it nicely. Max it and forget it!
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DeathStriker
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Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#43 » Fri Nov 30, 2018 7:07 am

CONFLICT UCL STATS - Week #2 (Initial):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 4.110 - 1.81% - 5d 6h
    Dan - 3.878 - 2.17% - 5d 9h
    Kit - 9,227 - 1.99% - 5d 11h
    Yav - 7,152 - 1.99% - 5d 4h **
    Hoth - 4281 - 1.98% - 5d 12h
    Tako - 6446 - 1.89% - 5d 7h
    -----------------------------------
    **Updated

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
Last edited by DeathStriker on Fri Nov 30, 2018 7:43 am, edited 1 time in total.
Reason: Updated Topic Post - Added Update
 
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Centaur
Captain
Posts: 69

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#44 » Fri Nov 30, 2018 8:40 pm

Wait. Did I understand the video correctly? With the skin, the unit is worse? what the hell?
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Boog
Grand Admiral
Posts: 1274

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#45 » Sat Dec 01, 2018 5:17 am

As Butthead once said: "Beavis, you can't polish a turd."


Gaardian
Squadron Leader
Posts: 19

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#46 » Sat Dec 01, 2018 5:41 am

The equipment can be somewhat useful if they actually have it working right. They need to get it fixed.


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DeathStriker
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Posts: 4832

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#47 » Sat Dec 01, 2018 7:36 am

CONFLICT UCL STATS - Week #2 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 4.110 - 1.81% - 5d 6h
    Dan - 5,738 - 1,99% - 4d 20h
    Kit - 14,384- 2.00% - 4d 17h
    Yav - 11,438 - 1.99% - 4d 4h
    Hoth - 6,654- 1.97% - 4d 19h
    Tako - 7,490 - 1.99% - 5d 1h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
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If YOU Want to War - Apply Now!


Shelendil
Admiral
Posts: 856

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#48 » Sat Dec 01, 2018 7:42 am

It appears to be a problem with splash damage versus large targets (and a shield is a large target). It affects a variety of units.

https://youtu.be/_c1QK0I1Nic

The transport and the credit market have the same amount of health. It takes more shots for an ATDT to kill the transport because it's using the 30% splash value instead of 100% damage, despite the transport being the primary target.

This explains why the deko and ATDT are underwhelming, why MHC and hailfires are terrible versus shields, and a lot of other things.
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Gaardian
Squadron Leader
Posts: 19

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#49 » Sat Dec 01, 2018 11:24 am

Well gee... fix splash interaction and we can re-evaluate several units.


Schruaf
Major General
Posts: 270

Re: GALACTIC CONFLICT - Enhanced Walkers (AT-AP / AT-MP) - Discussion Topic

Post#50 » Sat Dec 01, 2018 12:06 pm

Is it sure that other units with splash are affected too?
On hoth I often use skined mobile heavy cannons and they rock - destorying even a HQ realy fast.


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