GALACTIC CONFLICT - Undead Offensive - Discussion Topic

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DeathStriker
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GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#1 » Sat Oct 20, 2018 2:30 pm

2-Week Conflict Outbreak: Undead Offensive

Here is what we know thanks to our friendly neighborhood Data Miners :D

Conflict Schedule

  • Conflict Bronzium league or better awards event Data Fragments.
  • New rewards will not be available in Commander Events until Fall. Unlock and upgrade now to enjoy exclusive use until they return.

  • 10/25 to 10/31, all planets:

    • Rebel Modified SD-K4 assassin droid (Hero Unit)
    • Empire SD-K4 assassin droid (Hero Unit)
    • Samples:
      • Empire/Rebel Undead Troopers (Unit Samples)
      • Empire/Rebel Heavy Undead Troopers (Unit Samples)
  • 11/1 to 11/7, all planets:

    • Rebel Modified SD-K4 assassin droid (Hero Unit)
    • Empire SD-K4 assassin droid (Hero Unit)
    • Samples:
      • Empire/Rebel Undead Troopers (Unit Samples)
      • Empire/Rebel Heavy Undead Troopers (Unit Samples)

Balance Updates

  • Rebel Modified SD-K4 / Empire SD-K4
    • Damage has been significantly increased across all levels.
    • Health has been significantly increased across all levels.
    • Damage of summoned probe killers has been significantly increased.

    • Reason For Change: Since its initial release, this hero's utility has become too niche. Power increases across the board are intended to make this unit more relevant for a variety of strategies.

CONFLICT START: Click here.

Let the Discussion Begin...
 
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CoolGuy
Commodore
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#2 » Sat Oct 20, 2018 2:38 pm

Currently only use the Spider Bots for HD if I am getting close to 30% damage. Haven't tried in PvP yet, might have to look at the options.


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DeathStriker
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#3 » Sat Oct 20, 2018 2:52 pm

Many whom had their Spider Hero Maxed at Level 10 now find out that there is a Prestige Level to their Spider Hero so will need 32 more Frags to Max Out.

⇨ IMPORTANT: Currently no stats on what the Increased Values for Health and Damage are but as soon as I know I will post here in this Topic.
 
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Boog
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#4 » Sat Oct 20, 2018 3:18 pm

The last few units that they've given 'big increases' in damage and health have been bumped up by about 20%. It hasn't made much of a difference. Until they switch the primary target of the spider hero from turrets to something reasonable, it is going to suck hard.


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DeathStriker
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#5 » Sat Oct 20, 2018 3:35 pm

Boog wrote:Until they switch the primary target of the spider hero from turrets to something reasonable, it is going to suck hard.

Boog +1000

I would love it if the Spider Hero deployed Probe Killers "Baby Spiders" that do not explode / self-destruct after a pre-determined time and these "Baby Spiders" had a Movement Speed of 80 (twice the speed of the "Momma Spider"), and that the Spider Hero Favorite Target was Infantry also.

Currently these Probe Killers "Baby Spiders" often never reach their Target due to their slow speed which causes them to follow behind the "Mamma Spider". This is most noted in HD Events where the Spider Hero currently is best used.
 
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mkenobi
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#6 » Sat Oct 20, 2018 4:57 pm

Jesus, who needs to maxed out the hero spider? If they are going to buff that thing in 1000% maybe it become useful...

But I love the Undead... They always give me some nostalgia. I started my Rebel base on iOS/Android on August 2016, and I was abble to earn the original Scoot Undead Troopers. We didn't see this unit last year, we won't see them again this year... Why?

It's a shame. I don't have the Undead Scout Troopers in my Imperial HQ because I started this base after the Windows closing annoucement, on June 2017.

The Undead Troopers as their samples are in my Rebel HQ:

Image

I've noticed the Imperial Heavy Undead Trooper and Undead Trooper have a little more damage than their similar Rebel Undead:

Image

Maybe this stats change now as we have a new Level.
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PartylikeVader
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#7 » Sat Oct 20, 2018 9:10 pm

Events to replenish novelty units such as Undead, Droideka, Exotic Creature, and Stolen should be more abundant.

I believe many players enjoy using HQ loadouts at their leisure to experiment, do a squad challenge, or simply have fun. The occasional pure undead or all mercenary loadout can be the difference between boredom and engagement. These units allow players to branch out from the mundane loadouts needed to efficiently 3-Star bases and add variety (particularly when developer bases pose little challenge).

Unfortunately players tend to hold off on spending the units as they always want to keep 1 or 2 saved in their HQ and the events to replenish them are limited.

Many mobile games offer scheduled events such as a “no resource cost for doing X every 1st Saturday of the month” or a “spend Y resource and get Z reward Thursday”.

Examples of this for SWC could be:

(1) Scheduled monthly invasions on a rotation undead -> Droideka-> rancor -> mercenary -> stolen. These events provide samples and chances to replenish HQ inventory.

(2) One or two week long events that give a conflict equivalent tiered reward, where the objective is to “do X” such as “deploy 10,000 troops” or “destroy 500 bases” or “loot 500,000k total resources” and the progress is monitored over the two weeks with rewards given at certain checkpoints (every 500 troops deployed), building up to the final reward (conflict crate). This differs from the EP system which requires research wait times.

(3) A more relevant daily reward system such as a “Star Wars casino theme” where you get a daily spin or roll for a variety of low to high quality items (ranging from samples to crystals to elite fragments).

(4) scheduled monthly incentives such as “1/2 off research cost 1st Sunday of the month” or “1/2 reduced upgrade/build time the second week of every month”. Such events would make commanders prepare for these events ahead of time to make good use of their powerful bonuses.

Nonetheless, all this came from the talk about upcoming Undead content. More events surrounding replenishing such units would be well-received by SWC players.
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Euph
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#8 » Sat Oct 20, 2018 10:23 pm

Buff to the spider isn't unwelcome but like Boog said, how about making it not target turrets? Making the spiderlings faster is a good idea too. I still think it'd be better as a striker, although obviously of limited utility compared to other heroes. Would be neat to set it loose on the hordes of GR sometimes though.

Bummed about another year with no undead scouts, 'cause they were my favourite of the three types. For a while they were a part of my standard load-out; 1 undead scout for tripping buried dekas/SCs.

Maybe one day they'll do an experimental laboratory structure and allow us to just train our own zombies or something. And undoubtedly make them frag-based so they take for-effing-ever to upgrade. Oy.
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sgu97cab
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#9 » Sun Oct 21, 2018 3:26 pm

This sentence sounds like it was copied out of the Enhanced ST / ITT event:
"New rewards will not be available in Commander Events until Fall. Unlock and upgrade now to enjoy exclusive use until they return."
Doesn't sound relevant to the undead conflict.
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ObiWanKenobi2016
Admiral
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Re: GALACTIC CONFLICT - Undead Offensive - Discussion Topic

Post#10 » Mon Oct 22, 2018 12:29 am

Of all the possible 'balance' updates, why spider droids?

Why???

The balance issue that most needs addressing is the one where the Empire Faction gets to use the rodian skin for its sniper GR (which targets infantry inc jets) whereas the 'equivalent' Rebel Faction GR - vanguards has no skin and isn't even a unit that attacks infantry, which in an era where both sides are using almost exclusively jets/jumps (ie flying infantry) is an indefensible faction imbalance.

Whether or not the gameplay balances out as a whole, this is not justice being seen to be done.

And, no, no, no I don't want to re-ignite the faction balance debate on this issue. Any readers that do wish to re-visit all of those arguments, please do so in another thread.

Faction imbalances, perceived or otherwise, create hostility in the customer base, and make sharing and enjoying the game on forums like this (or the old official one) an unpleasant experience. They are bad for business. They are bad for the game's growth.
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