DarkRebel wrote:I do think the risk/reward has to be consistent to achieve the necessary balance in game play.
Right now, it’s not as it is more rewarding to attack easier (dev) bases, and that can’t be good long term.
It is simple to see...if this keeps long term it becomes almost a SINGLE PLAYER GAME.
I only attack humans on squad wars...hell...the ECONOMIC SMART thing to do is to avoid humans...at any level...unless you in a hurry for some reason...
As it is now the only factor slowing me down is TIME ITSELF. I dont care about being looted as i can refill in 20min. I dont care about defenses as i can smash the dev bases easily. Just a "work like" game...do my job every week and start the upgrades. Squad wars and SC are most for "honor" and "bragging rights"...no economic purpose.
Fine for me as i wasnt playing anyway...and would not play enough for the costly upgrades without the rich dev bases...
But makes no sense on a SOCIAL GAME!