Slayme wrote:I don't know about you but I'm getting tired of seeing bases that are defended entirely by one type of turret.
DeathStriker wrote:Slayme wrote:I don't know about you but I'm getting tired of seeing bases that are defended entirely by one type of turret.
Slayme - While the recent Buff to Burst Turrets has seen a rise in "Burst Turret Farms" the main reason for seeing single type Turret Farms is so that it saves EC Space in the Armory as you don't need to activate Structure Equipment for multiple turret types.
Each "Turret Configuration" has its Pros and Cons and there are ways to defeat most provided of course you can effectively handle the SC Units and Guard Reserve Units.
AS FOR THE Energy System Idea... I am not sure it is applicable for SWC where you have "limited" Build Area unlike some other games which give you "unlimited" space to build your Base.
LosVega wrote:If you're having trouble with single turret type farms, you have the wrong load out. Sonic farms are too easily triggered with iths/kubaz, bantha/dewbacks or reb/storms. Burst turrets can be outranged as mentioned in the prior posts to this. If you're really running into burst farms alot, Kessen with meds and a couple of snipers will take them out as long as it's not a spread out wall stud base in combo with bursts. Sub in MHC/hailfire droids for the snipers for the wall stud bases. The base with 2 or 3 types of turrets is more difficult especially when the defender has the right mix. I personally don't care to run into burst/sonic or burst/rocket combo's.
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