NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

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Boog
Grand Admiral
Posts: 1544

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#81 » Fri Jun 07, 2019 10:28 am

LordWader wrote:I wonder if they creatures become more of a menace as they level up...we may never know since it takes over 2,000 frags to do so. They are only a speed bump on defense, but I do find the Ranocrs kind of useful for attacks if there is that pesky droid hut or banner hiding in the corner that you need to wipe out for three stars and you are getting short on time. Otherwise not that useful, unless they are extremely tough at higher levels.

As a question of curiosity, does anyone know if the Krayt Dragons encountered on a dev base are max level? I would assume so since all buildings/turrets/traps for a dev base are lvl 10/11, but would like a definite answer.


I would assume the dragons on dev bases are max level. They are pretty useless. I always feel like I'm shooting Ole Yeller when I kill one.


strawman3125
Admiral
Posts: 724

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#82 » Fri Jun 07, 2019 6:20 pm

Boog wrote:
LordWader wrote:I wonder if they creatures become more of a menace as they level up...we may never know since it takes over 2,000 frags to do so. They are only a speed bump on defense, but I do find the Ranocrs kind of useful for attacks if there is that pesky droid hut or banner hiding in the corner that you need to wipe out for three stars and you are getting short on time. Otherwise not that useful, unless they are extremely tough at higher levels.

As a question of curiosity, does anyone know if the Krayt Dragons encountered on a dev base are max level? I would assume so since all buildings/turrets/traps for a dev base are lvl 10/11, but would like a definite answer.


I would assume the dragons on dev bases are max level. They are pretty useless. I always feel like I'm shooting Ole Yeller when I kill one.


Aren’t they the level of the base that was copied?


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XitLiteNtrNite
Major General
Posts: 265

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#83 » Fri Jun 07, 2019 7:36 pm

strawman3125 wrote:
Boog wrote:
LordWader wrote:I wonder if they creatures become more of a menace as they level up...we may never know since it takes over 2,000 frags to do so. They are only a speed bump on defense, but I do find the Ranocrs kind of useful for attacks if there is that pesky droid hut or banner hiding in the corner that you need to wipe out for three stars and you are getting short on time. Otherwise not that useful, unless they are extremely tough at higher levels.

As a question of curiosity, does anyone know if the Krayt Dragons encountered on a dev base are max level? I would assume so since all buildings/turrets/traps for a dev base are lvl 10/11, but would like a definite answer.


I would assume the dragons on dev bases are max level. They are pretty useless. I always feel like I'm shooting Ole Yeller when I kill one.


Aren’t they the level of the base that was copied?

Are the dev pvp bases copied? If so, they need to copy better bases....
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LordWader
Commodore
Posts: 156

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#84 » Fri Jun 07, 2019 8:07 pm

Boog wrote:
LordWader wrote:I wonder if they creatures become more of a menace as they level up...we may never know since it takes over 2,000 frags to do so. They are only a speed bump on defense, but I do find the Ranocrs kind of useful for attacks if there is that pesky droid hut or banner hiding in the corner that you need to wipe out for three stars and you are getting short on time. Otherwise not that useful, unless they are extremely tough at higher levels.

As a question of curiosity, does anyone know if the Krayt Dragons encountered on a dev base are max level? I would assume so since all buildings/turrets/traps for a dev base are lvl 10/11, but would like a definite answer.


I would assume the dragons on dev bases are max level. They are pretty useless. I always feel like I'm shooting Ole Yeller when I kill one.


That Ole Yeller comment is hilarious! Nearly spit out my coffee reading that one!


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Ghostie
Major General
Posts: 289

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#85 » Sat Jun 08, 2019 8:19 pm

Like others have said time investment to value ratio is pretty shitty for these Strix Beacon units.

I am probably gonna shoot for at least a level 2 dragon and try to get the Rage Rancor to level 1 or 2.

If Rage Rancor had the old stats before they nerfed it this would be a filthy unit and I would go balls to wall to get it leveled up as high as possible. Posting a pic below of the "old" Rage Rancor stats. If anyone has the stats of a level 10 before it was nerfed please share...curious to see what they were don't remember.

Happy Hunting and GL to all in the grind.

rage rancor.JPG
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Spock
Grand Admiral
Posts: 1022

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#86 » Sat Jun 08, 2019 10:20 pm

Ghostie wrote:Like others have said time investment to value ratio is pretty shitty for these Strix Beacon units.

I am probably gonna shoot for at least a level 2 dragon and try to get the Rage Rancor to level 1 or 2.

If Rage Rancor had the old stats before they nerfed it this would be a filthy unit and I would go balls to wall to get it leveled up as high as possible. Posting a pic below of the "old" Rage Rancor stats. If anyone has the stats of a level 10 before it was nerfed please share...curious to see what they were don't remember.

Happy Hunting and GL to all in the grind.

rage rancor.JPG


http://www.swcommander.info/wiki/index. ... or_(Empire)
That’s the old info for the rage. :o
Not sure the link will work so added the pic
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Josketer
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Posts: 312

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#87 » Sun Jun 09, 2019 12:09 pm

Now,the stats are very different..

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Ghostie
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Posts: 289

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#88 » Fri Jun 14, 2019 9:42 pm

Spock wrote:
Ghostie wrote:Like others have said time investment to value ratio is pretty shitty for these Strix Beacon units.

I am probably gonna shoot for at least a level 2 dragon and try to get the Rage Rancor to level 1 or 2.

If Rage Rancor had the old stats before they nerfed it this would be a filthy unit and I would go balls to wall to get it leveled up as high as possible. Posting a pic below of the "old" Rage Rancor stats. If anyone has the stats of a level 10 before it was nerfed please share...curious to see what they were don't remember.

Happy Hunting and GL to all in the grind.

rage rancor.JPG


http://www.swcommander.info/wiki/index. ... or_(Empire)
That’s the old info for the rage. :o
Not sure the link will work so added the pic



Holy crap those stats are off the chain ......damn shame they nerfed those beasts.

Btw do you still collect those beasts like you used to? I remember one time you had quite a collection in HQ. :)
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