NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Slayme
Commander
Posts: 34

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#21 » Fri Sep 28, 2018 11:00 am

Afraid to report that I just experienced game freeze upon Strix trap activation. Best to avoid Prestige level enemy bases for the time being.
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EagleMark
Officer
Posts: 8

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#22 » Fri Sep 28, 2018 2:13 pm

Does anyone know how many frags it will take to upgrade the rancors to LVL 2? The numbers posted by the data miners are unclear--I'm unsure if they are giving cumulative amounts of data fragments needed or marginal amounts of data fragments needed for each LVL upgrade.


Schruaf
Commodore
Posts: 243

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#23 » Fri Sep 28, 2018 2:20 pm

They are not cumulative. You need 60 to upgrade from level 1 to level 2.


EagleMark
Officer
Posts: 8

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#24 » Fri Sep 28, 2018 2:22 pm

Thank you for a quick response!


EagleMark
Officer
Posts: 8

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#25 » Fri Sep 28, 2018 2:30 pm

It's weird that they chose the numbers that are exactly the same as the cumulative numbers for units such as the demo droid.


Schruaf
Commodore
Posts: 243

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#26 » Fri Sep 28, 2018 3:16 pm

Dose somebody know, if the rancor trap is killed by shocktrooper/vanguard?

And if so, do I have to rearm (catch a new species) it?


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DeathStriker
Moderator
Posts: 4616

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#27 » Fri Sep 28, 2018 7:29 pm

Schruaf wrote:Dose somebody know, if the rancor trap is killed by shocktrooper/vanguard?

And if so, do I have to rearm (catch a new species) it?

Schruaf - Since it is a "trap" it is presumed to be vunerable to both Vanguards / Shock Troopers as well as the Rebel Han Solo Hero.

If SBT (Strix Beacon Trap) is Destroyed by Han Solo or Vanguards / Shock Troopers prior to "activitation" it is presumed that you will NOT need to "Re-Arm" since the Creature was NOT defeated in Battle.

⇨ See In-Game Developer Notesposted in Main Topic Post for more information.
 
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Q13
Storm Trooper
Posts: 3

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#28 » Fri Sep 28, 2018 8:55 pm

i just ran into my 1st strix beacon. why did it feel so much better taking 3 stars from a wallet warrior? diszynga (yes i hear that in sheldon's voice) sure is making a mint from this update.

anyway, the point i'm making, its like a trap, and it will just be triggered by your vanguard, then deployed.

good luck fellow rebs!


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Euph
Admiral
Posts: 608

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#29 » Sat Sep 29, 2018 5:16 am

Noticed something odd while scouting earlier.

Image

Seems like the scaffolding for the beacon shows up while upgrading. Whoops. lol.
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ChiptheFish
Major General
Posts: 309

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#30 » Sat Sep 29, 2018 9:25 am

The conflict to unlock the Shadow Rancor is going to be insane
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