UCL requirements for conflicts - Tatooine

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Shelendil
Admiral
Posts: 819

Re: UCL requirements for conflicts - Tatooine

Post#21 » Sat Nov 03, 2018 7:57 am

Cortana wrote:I'm sorry if my question doesn't fit this thread's topic.

I read a few days ago somewhere in this forum about how to calculate the number of pool player based on your gears-and percentage-and rank.

I couldn't search that discussion, due to don't know what key-words I have to use.

If someone, like @DeathStriker or @Spock or other senior members here could re-post the formula.
Thank you.

100 * Number rank/% rank = player pool
2 * Number rank/% rank = number in UC

If you are #643 and 5.5%, then the player pool is 100 * 643 / 5.5 = 11690. The number of players in UC is 2 * 643 / 5.5 = 233.
Last edited by DeathStriker on Sat Nov 03, 2018 8:03 am, edited 1 time in total.
Reason: Updated Topic Post - Added Quote for Clarity
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Cortana
Squadron Leader
Posts: 24

Re: UCL requirements for conflicts - Tatooine

Post#22 » Sat Nov 03, 2018 5:57 pm

@Shelendil
Thank you


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ObiWanKenobi2016
Admiral
Posts: 865

Re: UCL requirements for conflicts - Tatooine

Post#23 » Wed Nov 07, 2018 2:22 am

Original post (belatedly) updated with stats from the end of the last conflict
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