UCL requirements for conflicts - Tatooine

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Shelendil
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Re: UCL requirements for conflicts - Tatooine

Post#21 » Sat Nov 03, 2018 7:57 am

Cortana wrote:I'm sorry if my question doesn't fit this thread's topic.

I read a few days ago somewhere in this forum about how to calculate the number of pool player based on your gears-and percentage-and rank.

I couldn't search that discussion, due to don't know what key-words I have to use.

If someone, like @DeathStriker or @Spock or other senior members here could re-post the formula.
Thank you.

100 * Number rank/% rank = player pool
2 * Number rank/% rank = number in UC

If you are #643 and 5.5%, then the player pool is 100 * 643 / 5.5 = 11690. The number of players in UC is 2 * 643 / 5.5 = 233.
Last edited by DeathStriker on Sat Nov 03, 2018 8:03 am, edited 1 time in total.
Reason: Updated Topic Post - Added Quote for Clarity
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Cortana
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Re: UCL requirements for conflicts - Tatooine

Post#22 » Sat Nov 03, 2018 5:57 pm

@Shelendil
Thank you


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ObiWanKenobi2016
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Re: UCL requirements for conflicts - Tatooine

Post#23 » Wed Nov 07, 2018 2:22 am

:arrow: Main Topic Post updated with stats from the end of the last conflict.
Last edited by DeathStriker on Thu Nov 15, 2018 11:28 am, edited 1 time in total.
Reason: Updated Topic Post - Added Links for Informational Purposes
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ObiWanKenobi2016
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Re: UCL requirements for conflicts - Tatooine

Post#24 » Thu Nov 15, 2018 11:21 am

:arrow: Main Topic Post updated with stats from the end of the last conflict.
Last edited by DeathStriker on Thu Nov 15, 2018 11:28 am, edited 1 time in total.
Reason: Updated Topic Post - Added Links for Informational Purposes
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DeathStriker
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Re: UCL requirements for conflicts - Tatooine

Post#25 » Thu Nov 15, 2018 11:31 am

ObiWanKenobi2016 wrote:...

ObiWanKenobi2016 - Update your previous 2 Posts. To make things easier - just click edit on last post - copy BBcode / Text - cancel edit by hitting back on your browser - and then just create a New Post and Paste copied BBcode / Text.

Adding the link to the Main Topic Post / Original Post will help others view the latest change.
 
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ObiWanKenobi2016
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Re: UCL requirements for conflicts - Tatooine

Post#26 » Sat Dec 01, 2018 9:00 am

ObiWanKenobi2016 wrote:The purpose of this thread is to keep track of requirements to reach UCL on Tatooine. This post will therefore be updated periodically for everyone's ease of reference.

For the conflict ended:

- Wednesday 28th November 18 - reward = Skin for AT-AP / AT-MP - UCL threshold was 20k

- Wednesday 21st November 18 - reward = GR Sharpshooter / GR shocktrooper - UCL threshold was 31k

- Wednesday 14th November 18 - reward = GR Sharpshooter / GR shocktrooper - UCL threshold was 36k

- Wednesday 7th November 18 - reward = Modified SDK4 hero - UCL threshold was 14k

- Wednesday 31st October 18 - reward = Modified SDK4 hero - UCL threshold was 18k

- Wednesday 24th October 18 - reward = Alliance Pilot / Imperial Pilot - UCL threshold was 15k

- Wednesday 17th October 18 - reward = Alliance Pilot / Imperial Pilot - UCL threshold was 21k

- Wednesday 3rd October 18 - reward = Rancor samples / frags - UCL threshold was 21k

- Wednesday 26th September 18 - reward = T2-B / AT-ST skin - UCL threshold was 25k
(n/b due to a server update kicking in 30 minutes before the end, the event effectively finished early)

- Wednesday 19th September 18 - reward = Speeder truck, UCL threshold was 29k

- Wednesday 12th September 18 - reward = Tog frags, UCL threshold was 47K n/b EP

- Wednesday 5th September 18 - reward = IA/WED frags, UCL threshold was 47K. n/b EP



n/b EP indicates there was an EP event running concurrently. UCL is much higher when this happens due to the availability of dev bases for both factions on Tatooine.



PLEASE NOTE:
1) This data comes from the UCL LINE chat created by rRr.
2) This is a LINE chat contributed to by members voluntarily.
3) In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
4) Although these are the final readings in that thread, they are rounded up to the nearest thousand, as precise readings are not possible unless someone does a post in the last few seconds before the conflict ends.
5) It follows from this that the actual UCL threshold may have been slightly higher.
6) UCL thresholds vary depending on the conflict prize and duration.
7) UCL thresholds are higher when there is an EP event running concurrent to the conflict.

EDIT:

Original post unable to be updated. I'm not sure why.
Last edited by DeathStriker on Sat Dec 01, 2018 1:07 pm, edited 2 times in total.
Reason: Combined Back-to-Back Posts - Added "Edit"
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DeathStriker
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Re: UCL requirements for conflicts - Tatooine

Post#27 » Sat Dec 01, 2018 1:10 pm

ObiWanKenobi2016 wrote:EDIT: Original post unable to be updated. I'm not sure why.

ObiWanKenobi2016 - Main Topic Post updated with latest conflict data.

Could be for Members they have a certain amount of time to edit a post (uncertain of what that is). As a Moderator I can edit any Post if needed.
 
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ObiWanKenobi2016
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Re: UCL requirements for conflicts - Tatooine

Post#28 » Sun Dec 02, 2018 4:03 am

DeathStriker wrote:Could be for Members they have a certain amount of time to edit a post (uncertain of what that is). As a Moderator I can edit any Post if needed.

Thanks, DS. Helpful as ever.
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ObiWanKenobi2016
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Re: UCL requirements for conflicts - Tatooine

Post#29 » Fri Jan 04, 2019 7:00 am

I can no longer edit the original post, so have inserted the extra date below.

I missed the results + reward for the conflict ended 13th December - it's not a typo :oops:

ObiWanKenobi2016 wrote:The purpose of this thread is to keep track of requirements to reach UCL on Tatooine. This post will therefore be updated periodically for everyone's ease of reference.

For the conflict ended:

- Wednesday 2nd January 19 - reward = reward = Senator Leia / Lord Vader - UCL threshold was 20k

- Wednesday 27th December 18 - reward = reward = WED / Imperial Astromech - UCL threshold was 21k

- Wednesday 20th December 18 - reward = reward = WED / Imperial Astromech - UCL threshold was ???k

- Wednesday 13th December 18 - reward = reward = ??? / ??? - UCL threshold was 20k

- Wednesday 6th December 18 - reward = reward = ??? / ??? - UCL threshold was 16k

- Wednesday 28th November 18 - reward = Skin for AT-AP / AT-MP - UCL threshold was 20k

- Wednesday 14th November 18 - reward = GR Sharpshooter / GR shocktrooper - UCL threshold was 36k

- Wednesday 7th November 18 - reward = Modified SDK4 hero - UCL threshold was 14k

- Wednesday 31st October 18 - reward = Modified SDK4 hero - UCL threshold was 18k

- Wednesday 24th October 18 - reward = Alliance Pilot / Imperial Pilot - UCL threshold was 15k

- Wednesday 17th October 18 - reward = Alliance Pilot / Imperial Pilot - UCL threshold was 21k

- Wednesday 3rd October 18 - reward = Rancor samples / frags - UCL threshold was 21k

- Wednesday 26th September 18 - reward = T2-B / AT-ST skin - UCL threshold was 25k
(n/b due to a server update kicking in 30 minutes before the end, the event effectively finished early)

- Wednesday 19th September 18 - reward = Speeder truck, UCL threshold was 29k

- Wednesday 12th September 18 - reward = Tog frags, UCL threshold was 47K n/b EP

- Wednesday 5th September 18 - reward = IA/WED frags, UCL threshold was 47K. n/b EP



n/b EP indicates there was an EP event running concurrently. UCL is much higher when this happens due to the availability of dev bases for both factions on Tatooine.



PLEASE NOTE:
1) This data comes from the UCL LINE chat created by rRr.
2) This is a LINE chat contributed to by members voluntarily.
3) In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
4) Although these are the final readings in that thread, they are rounded up to the nearest thousand, as precise readings are not possible unless someone does a post in the last few seconds before the conflict ends.
5) It follows from this that the actual UCL threshold may have been slightly higher.
6) UCL thresholds vary depending on the conflict prize and duration.
7) UCL thresholds are higher when there is an EP event running concurrent to the conflict.
Last edited by DeathStriker on Fri Jan 04, 2019 7:08 am, edited 1 time in total.
Reason: Updated Topic Post - Added Conflict Update for 1/2/1019
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