erfs wrote:@Admiral piett: Maybe I missed it, but I could not find a reference to just how effective Starfighter pilots are with the Yavin buff - they are fast, do not take up much UC and their X Wing / Tie strikes do a lot of damage.
If you have a Tat+Dandoran buff, the Wookie / Goth Waggon is actually not a bad combination. The vehicle itself does good damage and the troops it launches keeps turrets busy.
AdmiralPiett wrote:Hey Folks!
Have you all been experiencing any difficulties in opening the war guide?
Shelendil wrote:Level 1s do fine with tat unless it's an exceptionally difficult base with a lot of rocket turrets.
AdmiralPiett wrote:Hey folks!
So I've been in this game for quite some time now, and have noticed that many squads have difficulties in NON-TAKO WARS. So I've made a guide in which I explain different strategies that you and your squad can utilise, as well have posted some guides on the different outpost scenarios that you can get, and mainly explain on 'Non Tako Wars'.
DOCUMENT CURRENT VERSION - VERSION 1.4
https://docs.google.com/document/d/1EVg ... sp=sharing
NOTE- If you want some of your strategies in this document, please PM me, and I'll be happy to include it in the doc . Also tell me how I can improve this document!
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