DarkRebel wrote: sgu97cab wrote: DarkRebel wrote:
Based on what you wrote, I can guess that you guys do really well in wars
Scouting bases and plan for loadout requires skills and experiences, and they can vary depending on your level and what troops you have unlocked, and whether you have the specific HQ samples. It is more of an advance topic.
As far as trap scouting, I consider that a cheat
, and even though I know how to do it, I won’t do it or tell anyone about it. It’s an exploit of a software bug, IMHO. Dev should fix this (but I am not the one who tell them as my peers will yell at me, lol). Experience players can use vanguards or shocks to scan traps, or guess from some obvious spots on the map.
Haha. If it's possible then surely it's not cheating, but half the time I give in as it's a bit of a pain to do that and quite often I end up hitting bases on the fly once war already started. Maybe more important in no OP
Do you honestly think that “feature” is an intended design or a software defect ?
Well. Which other structure is revealed, or has some additional information revealed by the method used to reveal the traps.
To me, as a coder, it seems like different code from what is used when selecting buildings, so I'm not entirely convinced it is a defect.
But screw doing it anyway. Dropping a vanguard is much less time consuming method, and I assume any worthy opponent will probably switch up trap locations either.