NEW FEATURE: Prestige Level - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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DeathStriker
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#201 » Tue Oct 02, 2018 8:35 am

Schruaf wrote:Have you checked the prestige values of traps? Not that i have build them already.
But if you have a look, it seems traps gain nothing when you upgrade them to prestige.

What are the values of the rebell LAAT-Trap?

Schruaf - Prestige Level Traps have Increased Health and Rearm Costs (Alloy).

Any Information about Traps can be found here.
 
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Shelendil
Admiral
Posts: 795

Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#202 » Tue Oct 02, 2018 8:59 am

Just a display bug with the listed value for that particular trap.

Most of the display values are wrong. Troops gain about 8%. Turrets (except sonic) gain about 5%.
Last edited by Shelendil on Tue Oct 02, 2018 9:08 am, edited 2 times in total.
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Boog
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#203 » Tue Oct 02, 2018 9:02 am

If you want to see a highly upgraded base, just check out Carnage's. Holy cow, he's got a lot of new stuff, including one prestige LAAT trap. Oh, and a level 9 strix beacon. Good luck taking it out with a shock trooper before it triggers.

It is interesting looking at the top 50 players list now. Everyone has at least a prestige hq, which indicates a big haul in xtals for Disney/Zynga. There's also one player on there with ~150K medals and 40 defensive wins. 40! And at least now, the base is not set up with an unprotected HQ. Even with an unprotected hq, that total would seem impossible just due to random wins from medal droppers and random 905 errors. I guess they must buy a shit-load of protection.


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JARJAR
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#204 » Tue Oct 02, 2018 12:31 pm

Level prestige and armory, the extra power of prestige troops will receive reinforcement from the armory?


Shelendil
Admiral
Posts: 795

Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#205 » Tue Oct 02, 2018 1:16 pm

JARJAR wrote:Level prestige and armory, the extra power of prestige troops will receive reinforcement from the armory?


There are no prestige equipments. Upgrading the armory just increases the space for activating by 4.
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JARJAR
Commodore
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#206 » Tue Oct 02, 2018 1:23 pm

i dont' talk about prestige equipments.

Image


Shelendil
Admiral
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#207 » Tue Oct 02, 2018 1:38 pm

JARJAR wrote:i dont' talk about prestige equipments.

(image showing Jetpack Troopers with +6,758 Damage increase)

Display error... not real.

https://papajessie.github.io/swcpy/Rebe ... ooper.html
Last edited by DeathStriker on Tue Oct 02, 2018 1:44 pm, edited 1 time in total.
Reason: Updated Topic Post - Added Quote for Clarity
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JARJAR
Commodore
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Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#208 » Tue Oct 02, 2018 1:52 pm

not real? 1680 +6758 = 8438

Level 11
Displayed damage per second 8438


rebel10
Lieutenant
Posts: 11

Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#209 » Tue Oct 02, 2018 2:04 pm

JARJAR wrote:not real? 1680 +6758 = 8438

Level 11
Displayed damage per second 8438

No, they did not give the prestige jet trooper a man portable Death Star. Sorry


Shelendil
Admiral
Posts: 795

Re: NEW FEATURE: Prestige Level - Discussion Topic

Post#210 » Tue Oct 02, 2018 2:43 pm

JARJAR wrote:not real? 1680 +6758 = 8438

Level 11
Displayed damage per second 8438

If you look at the link I posted above, you can see that the display damage is 8438, but the actual damage is 1814. That's an 8% increase in damage over level 10.
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