EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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Richaldo
Admiral
Posts: 676

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#11 » Tue Jul 03, 2018 11:49 am

lc77 wrote:The newly buffed fathier, might just save the game.


Sir... you just won today's Internet :)
Richaldo. Leader of SITh
148,300 Medals... Maxed out madman ...


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Josketer
Commander
Posts: 44

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#12 » Tue Jul 03, 2018 12:39 pm

OMG ! The fathier rider, the ongidae opressor and the new speed bike....
Just what i needed so much....
XD
Josketer, Officer from Argentina-501st ( 1rst Division )
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mkenobi
Admiral
Posts: 840

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#13 » Tue Jul 03, 2018 3:47 pm

I think Devs are trying desperately bring players back to the game, but they don't know how... Disney needed to change the current Event System as the way it is (720 or 900 EPs) is unplayable... They can reduce the number of rewards if they reduce the amount of EP for each research...

But for what I understand, the changes weren't a big deal... - 20 and -50 EPs is nothing... And they increased the number of Objectives to 27? This will extend the Event time, and reduce the days for the Bonus Crates... Go to hell,Disney...

Fathier now is OP? Great... Lots of crazy Horses galloping through enemy bases and dying like pigs is all I needed...

Again... Not attractive or playable for my both HQ 10 Imperial and Rebel... If I play this Event, will be only with my baby Rebel base HQ 8. The AvA Speeders are the only good unit to play for, and useful in wars to defend or attack while holding Tatooine...
A Windows survivor now training players and helping squads through the Galaxy!

Imperial HQ10 in "BombSquad18" (Level 49 squad)
Rebel HQ10 / HQ8 in "Ewok_revenge" (Level 50 squad)


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LordWader
Captain
Posts: 94

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#14 » Tue Jul 03, 2018 8:15 pm

So they are making the Fathier stronger, but any word on if they will fix its nasty habit of running around like a crack addict, attacking one target and then switching to next before its first target has even been destroyed and then dying a painful death?


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StrikerRebel
Captain
Posts: 73

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#15 » Wed Jul 04, 2018 12:25 am

great event, Im on vacation, no need to be sad, hope you have fun with that bullshit event. Cant believe how devs are thinking or which drugs they consume, but from event to event it getting more worse, okay, maybe after my vacation we will get the most important balancing:
reduce jet and jump power (both faction same damage level), give imps shocktrooper versus snipers and rebels hails instead of skiffs, thats it, all will be happy, maybe imps not, bc they loosing their biggest advantage :)


TNT
Major General
Posts: 400

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#16 » Wed Jul 04, 2018 12:45 am

So much negativity.

I see another positive in how they once again tweaked the numbers for a unit trying to fix it's worth. :) Those changes are always good and the Rider is just short of useable, so maybe this will fix him.
I like that they dropped the EP down, because I was always short 10 after proper planning.
I dislike that they changed the drops. Considering the effort I need to expend to get there and get extra crates the 5 rewards were just fine. Though this obviously depends on how wide the frag pool is.

Hopefully these aren't the only fixes they're doing. :)

Bonus content:
I can totally see how this discussion went:
Dev1: We need to do something after this event! The peasants are revolting.
Dev2: Yes, and they're not happy as well.
Intern: What if we rebalance the Guard Reserve and Jets?
Devs: Shut up Steve!
Dev3: Everyone loved The Last Jedi and it had such memorable units and tie in, let's redo that!
Devs: Genius!
[insert high fives]
Join the Rebel3Squad.
Actually we joined up with the OuterRimRioters. Join us and reminiscine about the good old days when the game was playable.


Plagueis
Grand Admiral
Posts: 1395

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#17 » Wed Jul 04, 2018 12:46 am

I was hoping they would make the 614-AVA actually match its description instead of being a slightly worse (RoF is lower) near-carbon copy of a regular old bike.


Boog
Grand Admiral
Posts: 1119

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#18 » Thu Jul 05, 2018 8:46 am

Have they already buffed the Fathier, or are we waiting for that to happen when the event starts?


geodav

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#19 » Thu Jul 05, 2018 12:08 pm

yet another event that i can't complete, some of us have to work for a living


Schruaf
Commodore
Posts: 180

Re: EVENT: SWC Classic Multi-Event (Last Jedi Event #2) - Discussion Topic

Post#20 » Thu Jul 05, 2018 2:05 pm

Since the event started the game got really laggy - long loading times.

Is it a problem on my side? Or are you guys affected too?


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