ObiTwo wrote:Pull everyone back to 3 planets, a green, a desert and a snow so that we can still use all the buffs we unlocked, but the player pool is massively increased across all three planets. Run one event on those planets at a time, so players jump from one to the next en mass. Move the planetary command to level 4, so low levels can jump to all three planets by level 5, increasing population of bases across all three planets and opening up the match making for all levels on all planets. Remove dev bases.
ZephyrExpress wrote:If there are not enough active players from both factions on all planets, which seems to be the consensus around here, then ObiTwo's suggestion should be implemented. Or, take the complete opposite approach, and the developers need to put dev bases on all planets at all levels for both sides. And then set it up so no one can attack any base, real or dev, that is more than 1 or 2 HQ levels lower than their own.
The current system is clearly broken. Having rebels mostly exiled on Tatooine and Imperials mostly on the green planets is not working. Clubbing seals for easy EP is not fair if only one side is being presented with baby seal bases to club. And if the baby seal bases are actual real player bases, its not fair to those players, and will only drive them away at a time when the game needs to attract new players.
I don't disagree about removing planets. It will alleviate the problem slightly, but this will not solve anything. You're trying to treat the symptoms, try and treat the disease instead.
At what point did the green planets become Imperial strongholds?
At what point did Erkit lose it's Rebel stronghold status?
Hoth was always an imperial stronghold and despite that I think Rebels could take it, it's not happening.