DeathStriker wrote:spootieho and TNT - I agree - BUT - there is the opposite side of the coin...
IF you make SWC Events (one of games newest feature) - where you are seeing most of the Upper Level Players crushing Level 5's and Level 6's, "harder" to complete for Upper Level Players due to the increase time it will take to get enough EP for Objectives (since you will be restricted to attacking only Base near your HQ Level) resulting in less or no Elite Crates "possible" due to running out of time, then those "Veteran Players" whom are sticking around trying to find "fun" where they can will start disappearing even faster than they currently are.
The minor "loss" of Resources for Lower Level Players getting 3-Starred by Upper Level Players can be be relatively easily made back and the 16 Hour Protection given those Players also limits the "damage".
FROM MY EXPERIENCE: Most of the Bases I am 3-Starring in the current Event are Level 6 and when I look at my Battle Log most if not all are not in a Squad leading me to believe these are "developer bases" and are therefore not effecting the Lower Level Game Players much if at all.
You are not wrong Death striker, but I think you're missing the whole root of the problem. You can't excuse a drunk driver because the bus services stopped.
You have to look at why it's so incredibly attractive to attack lower levels.
1: The rewards are worth it.
2: Normal PVP is not fun thanks to everyone using nothing but jets for offense and defence and endless waves of GR. And from the rebel side the additional hump of rodian snipers still making every not jet useless.
3: Like you alluded to, cooking times for units are too long. A full sized fail means waiting 20 minutes to attack again. With the current state of affairs if I could only attack equal level bases I wouldn't even bother. I need everything I have (including air and sc) to get 2-3 stars. And then we have to wait 4 hours for air to recharge.
Part of this could be alleviated if more diverse loadouts can be used again. Making cooktimes better would also make going after bigger targets more interesting again.
Simply put, the devs have a lot of different gameplay mechanics that are geared to getting you to spend crystals. There's nothing inherently wrong about that and some of those have been conflicting for a while now. However I personally think (based on what I can see) that there are now a number of faction inbalances(GR/Jets) and gameplay features (EP events/Matchmaking) that are actively conflicting with the crystal spending mechanics (cooktimes/EP requirements) causing a number of real threats to the playerbase. Both at the top and at the bottom.
We, higher levels have no specific right or claim for elite crates and the goals for the devs is to get us to spend money for them. It's supposed to be difficult. Thing is if they fix matchmaking while keeping the current mix of gameplay features/faction imbalances/crystal spending mechanics, it will be like you said higher levels can't compete and will leave the game.
I get a mix of alive bases and dev bases. But you can't ignore the fact that so far I think every new EP event has seen the creation of a new thread by newer players asking about why they're suddenly getting hammered by high levels within seconds of logging off. And that's just a people who bother investing time to find our forum. How many casuals do you think simply will uninstall and not bother?
I have no numbers, but the higher level players need new players to come in and this actively discourages new players to stay.
I know I was annoyed when I was lower lvl and kept getting attacked by things I could stand no chance against and at certain levels it was pretty bad.
It was never about getting resources back, it was about seeing what I could do to improve my defenses based on my base performance.
My only consolation was seeing the enemy resort to air because he misjudged my defenses.
Currently, no lower level will ever get that same feeling because at best a lower lvl will now just see me drop an extra jet making the total units that just rolled him in less than a minute 5.