crispyclone wrote:Has anyone done the math on perks related to alloy and credit generation?
crispyclone - Most Veteran Players don't use Resource Generation Buff Perks as such with the exception being when a Perk for something desired also has a Resource Generation Buff like in the case of Hyperspace Shortcut
Use of Resource Generation Buffs (Perks) is usually not worth the "cost" since you can earn more via PvP than you can by simply adding a "buff" so as such I am not sure anyone has bothered doing a "Cost-Benifit-Analysis" for them.
- A Level 10 Credit Market earns 2,500 Credits per hour.
- A Level 8 Hyperspace Shortcut applies a +18% Buff so for a Level 10 Credit Market that would be an increase of 450 Credits per hour per Credit Market - TIMES - 6 Markets = 2,700 Credits additional increase per hour above normal production.
- Using just Hyperspace Shortcut (you could use others) you would net a total of 17,700 Credits per hour (using 6 Credit Markets) for a total of 212,400 Credits over 12 Hours (Max a Perk can remain "active")
You can quickly see that spending Alloy
(in this case) for a "Buff" in Credit Production (in this case) is not really worth it as you can easily get more Credits in 1 hour doing PvP Attacks than 17,700 Credits that this single Perk would make in 1 hour, not to mention as for some Perks using up 1 of 5 max Perk Slots for up to 12 hours (Max).Hope this answers your question.