EVENT: Questionable Cargo - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Boog
Admiral
Posts: 997

Re: EVENT: Questionable Cargo - Discussion Topic

Post#31 » Sun Apr 15, 2018 5:13 pm

Striker frags suck ass. I hate seeing those.


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DeathStriker
Moderator
Posts: 4029

Re: EVENT: Questionable Cargo - Discussion Topic

Post#32 » Sun Apr 15, 2018 5:47 pm

EVENT STATUS:

Well, due to the "delay" on Day one (Thursday), I am a little behind schedule, but I have gotten all 3 of my Accounts up to Researching Objective #23 which will complete overnight.

Tomorrow all that remains is Objective #24 (10 Hour Research) and Objective #25 - Main Objective and then it will be on to those lucrative Elite Event Crates :D

And so the grind to get to the Elite Event Crates continues...
 
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If YOU Want to War - Apply Now!


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sgu97cab
Major General
Posts: 320

Re: EVENT: Questionable Cargo - Discussion Topic

Post#33 » Sun Apr 15, 2018 6:12 pm

Boog wrote:Striker frags suck ass. I hate seeing those.

Why don't you like Strikers?
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Boog
Admiral
Posts: 997

Re: EVENT: Questionable Cargo - Discussion Topic

Post#34 » Sun Apr 15, 2018 6:24 pm

Strikers are great up to level 4, but beyond that the cooking time isn't worth it for the extra bang you get when upgrading them. The problem is that it takes a totally insane 1125 frags to max them out once you have them at level 4. They are useless filler frags. Think about it. It takes 320 frags to unlock and max out the vt49. It takes 330 to upgrade the striker from 9 to 10.


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sgu97cab
Major General
Posts: 320

Re: EVENT: Questionable Cargo - Discussion Topic

Post#35 » Sun Apr 15, 2018 9:45 pm

Depends. It's true the Striker has one more UC and takes longer but I like that it has better damage multipliers against vehicles than VT-49. I generally have two Strikers and two VT49 in my load outs. I normally use the VT49s to take out dropship traps, but don't usually use any other air support unless i really have to. I find though the Strikers much better if there is a swarm of both troops and vehicles from SC and GR.
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Schruaf
Commodore
Posts: 160

Re: EVENT: Questionable Cargo - Discussion Topic

Post#36 » Mon Apr 16, 2018 4:44 am

Since this event i have more status 905 errors.
It occurs when swithing palnets or at the end of an attack. Fortunately the attack normaly counts (no 0% loss).

Are you affected by this error too?
I mostly play via Gameroom.


Zach
Commodore
Posts: 106

Re: EVENT: Questionable Cargo - Discussion Topic

Post#37 » Mon Apr 16, 2018 5:02 am

Schruaf wrote:Since this event i have more status 905 errors.
It occurs when swithing palnets or at the end of an attack. Fortunately the attack normaly counts (no 0% loss).

Are you affected by this error too?
I mostly play via Gameroom.


I play on iOS and it’s been fine. No issues. It might be a Gameroom issue


Jaksemate
Commander
Posts: 32

Re: EVENT: Questionable Cargo - Discussion Topic

Post#38 » Mon Apr 16, 2018 6:51 am

Schruaf wrote:Since this event i have more status 905 errors.
It occurs when swithing palnets or at the end of an attack.


I play Android and iOS and have been getting this error also. Mostly on iOS after an end of attack but so far did not cause me to score as a loss.


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mkenobi
Admiral
Posts: 725

Re: EVENT: Questionable Cargo - Discussion Topic

Post#39 » Mon Apr 16, 2018 8:16 am

Jaksemate wrote:
Schruaf wrote:Since this event i have more status 905 errors.
It occurs when swithing palnets or at the end of an attack.


I play Android and iOS and have been getting this error also. Mostly on iOS after an end of attack but so far did not cause me to score as a loss.


Me too. I just got one Status 905 error with my Rebel 8 acc on Android at the end of an attack; guess if the battle has finished, you don't lose the attack by 0% -- thinking finally Devs solved this problem.
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DarkRebel
Admiral
Posts: 766

Re: EVENT: Questionable Cargo - Discussion Topic

Post#40 » Mon Apr 16, 2018 9:00 am

Same here. Got 905 errors a lot, at end of battle, or just random places ...
If 905 errors occurred at the end of battle, then the win was still registered. At least that part is okay.


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