EVENT: Questionable Cargo - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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DeathStriker
Moderator
Posts: 4269

EVENT: Questionable Cargo - Discussion Topic

Post#1 » Thu Apr 12, 2018 4:53 am

New Event: Questionable Cargo (Rogue One Event #3)

In-Game Commander News - Rebel Faction - HQ 6 or Higher - 04-14-2018
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In-Game Commander News - Rebel Faction - HQ 5 or Lower - 04-14-2018
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Courtesy of your friendly volunteer Data Miners :D

Event Schedule

  • 4-part Event runs from 4/12 to 5/10. Earn Data Fragments for powerful units and equipment!
  • Completed the Event early? Bonus Supply Crates can always be earned an unlimited number of times before it ends.

    Notice: on Tuesday, 4/17, Commander will be undergoing planned downtime starting at 12:00pm PST. During this update, the game will be unavailable for several hours.

Event Details

  • 4/12 to 4/19

    • HQ 6 and above final reward:

      • Empire TX-225 assault tank (Eqp)
      • Rebel Stolen TX-225 assault tank (Eqp)
    • HQ 5 and below final reward:

      • Empire Shock Trooper (Unit)
      • Rebel Vanguard (Unit)
  • 4/19 to 4/26

    • HQ 6 and above final reward:

      • Empire TIE Striker (Starfighter)
      • Rebel Fang Fighter (Starfighter)
    • HQ 5 and below final reward:

      • Empire/Rebel Johhar Kessen (Hero)
  • 4/26 to 5/3

    • HQ 7 and above final reward:

      • Empire Security Droid (Mercenary Unit)
      • Rebel Drabatan Saboteur (Mercenary Unit)
    • HQ 6 and below final reward:

      • Empire/Rebel Johhar Kessen (Hero)
  • 5/3 to 5/10

    • HQ 6 and above final reward:

      • Empire TX-225 assault tank (Eqp)
      • Rebel Stolen TX-225 assault tank (Eqp)
    • HQ 5 and below final reward:

      • Empire Shock Trooper (Unit)
      • Rebel Vanguard (Unit)
Balance Updates

  • Health values on all Reinforced Mounting turret equipment has been increased.
  • Damage values on all Enhanced Heat Sink turret equipment has been increased.
  • This change is intended to increase the range of viable defense options, especially for mid-HQ players, without punishing any particular defensive strategy.
Keeping Everyone Informed...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


Zach
Commodore
Posts: 122

Re: EVENT: Questionable Cargo - Discussion Topic

Post#2 » Thu Apr 12, 2018 5:00 am

Do we know anything about bonus crates yet?


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DeathStriker
Moderator
Posts: 4269

Re: EVENT: Questionable Cargo - Discussion Topic

Post#3 » Thu Apr 12, 2018 5:02 am

Zach wrote:Do we know anything about bonus crates yet?

Zach - No... but the Data Miners are working on that today... expect a post about that soon today or tomorrow at the latest.
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


Zach
Commodore
Posts: 122

Re: EVENT: Questionable Cargo - Discussion Topic

Post#4 » Thu Apr 12, 2018 5:45 am

Ty DS. I hope Disney feeling generous :)


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AdmiralPiett
Commodore
Posts: 135

Re: EVENT: Questionable Cargo - Discussion Topic

Post#5 » Thu Apr 12, 2018 5:56 am

Yep. Disney surely is feeling generous. TX Tanks, here I come!
ADMIRAL PIETT - HQ10 MAXED - 40K MEDALS

Proud member Of ChaosWolfPck

CONTACT ME HERE:-

DISCORD - #9666
LINE - zeryabprime


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mkenobi
Admiral
Posts: 840

Re: EVENT: Questionable Cargo - Discussion Topic

Post#6 » Thu Apr 12, 2018 7:17 am

I played all Rogue One events with my Rebel 9 acc, and have all those units well upgraded. Another Rogue One Event it was all I wanted, but I just checked what I already have, and realize some units have not great use at high levels, like Drabatan Saboteur and Fang Fighters:

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The amount of frags to upgrade both doesn't worth the effort to get the frags and upgrade due to expensive cooking time for Fangs, and no real health/damage for Drabatan, the same for Tie Striker and Security Droid. My current status is:

REBEL 9:
Fang Fighter: 60/150 for Level 7
Drabatan Saboteur: 24/105 for Level 4 (!!!)
Stolen TX-225: 10/70 for Level 6

IMPERIAL 9:
Tie Striker: 37/105 for Level 6
Security Droid: 25/105 for Level 4
TX-225: 37/50 for Level 5

But I need to unlock Fang and Drabatan for my baby Rebel bases 8 and 7, and upgrade TX-225 for both, then I'm in! Don't know if I will play with my Imperial acc that is inactive. Maybe I hit some Dev bases to get more frags for TXs at the end of those 2 weeks for them...
A Windows survivor now training players and helping squads through the Galaxy!

Imperial HQ10 in "BombSquad18" (Level 49 squad)
Rebel HQ10 / HQ8 in "Ewok_revenge" (Level 50 squad)


Boog
Grand Admiral
Posts: 1119

Re: EVENT: Questionable Cargo - Discussion Topic

Post#7 » Thu Apr 12, 2018 9:10 am

The heat sink on my bursts (lvl 8) went from +119% to +138%. I also noticed that my wall bracing went up by the same amount. These are the levels that Windows finished out at, I think. The level 10 buff was something like +156% (compared to +134% here). So, it's a boost, but it's not crazy.

I hate strikers. I guess I hope I can max them out on my main base, just so I never collect those frags again. I don't see much point in upgrading past level 4. Those do enough damage, and it's rare to see heavy vehicles come out of SC's, anyway.

Drab's and Sec droids improve more per level than the wiki shows:
https://papajessie.github.io/swcpy/BigMouthAlien.html
But, if you look at the damage per second, they pretty much suck balls. They do about half what is indicated


Shelendil
Admiral
Posts: 753

Re: EVENT: Questionable Cargo - Discussion Topic

Post#8 » Thu Apr 12, 2018 11:25 am

Boog wrote:The heat sink on my bursts (lvl 8) went from +119% to +138%. I also noticed that my wall bracing went up by the same amount. These are the levels that Windows finished out at, I think. The level 10 buff was something like +156% (compared to +134% here). So, it's a boost, but it's not crazy.

I hate strikers. I guess I hope I can max them out on my main base, just so I never collect those frags again. I don't see much point in upgrading past level 4. Those do enough damage, and it's rare to see heavy vehicles come out of SC's, anyway.

Drab's and Sec droids improve more per level than the wiki shows:
https://papajessie.github.io/swcpy/BigMouthAlien.html
But, if you look at the damage per second, they pretty much suck balls. They do about half what is indicated


None of the values for my armory equipment have changed. Do you have screenshots?
ShadyRebels24
You know you wanna be shady ;)


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DeathStriker
Moderator
Posts: 4269

Re: EVENT: Questionable Cargo - Discussion Topic

Post#9 » Thu Apr 12, 2018 11:41 am

Shelendil wrote:None of the values for my armory equipment have changed. Do you have screenshots?

EVERYONE: I don't expect the reported "changes" to Armory Advanced Equipment to take place prior to the Event going "live".

As soon as I see a complete list of "changes" I will post here.
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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DeathStriker
Moderator
Posts: 4269

Re: EVENT: Questionable Cargo - Discussion Topic

Post#10 » Thu Apr 12, 2018 12:12 pm

EVENT: Questionable Cargo (Rogue 1 Event #3) - Part 1 - Has Started

Don't Forget to Claim your Free 10 Units (see Commander News)

And so the Elite Event Crate Chase has begun...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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