Plagueis wrote:Midge wrote:That God Damn Charis also told me numerous times they were discussing a fix for the RFT differences. CHARISSSSSSSSS!!!!!!!!!
Why would they even have to? If all other turrets besides RFTs are equal in damage between factions, wouldn’t they have an advantage against weaker versions of comparable units? Let’s say a jump and jet with equal buffs were placed against buffed rocket turrets with identical buffs and from either faction, the jet would at the very least last longer simply because of the extra health if it doesn’t destroy it with the extra damage. I wouldn’t consider imp RFTs any more effective against jets than any rebel direct-fire turret is against imp jumps simply because of that damage and health difference. It seems like the most logical fix would be to make all turrets equal, make the jet/jump buff equal and replace GR snipes with shocks.
Because you can run 1 turret type that is highly effective against all units, with even our tx being at a disadvantage with their shorter range. There's a reason imps are having success with rapid farms and rebels aren't.
But in some way the difference makes sense - in line with the supposed differences between faction (mech Vs infantry).
We need hails too if we are talking about balancing GR.