EVENT: Explosive Finish - Discussion Thread

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Grand Admiral
Posts: 1261

Re: EVENT: Explosive Finish - Discussion Thread

Post#21 » Thu Jan 25, 2018 2:57 pm

Well, getting it to 10 also means getting frags for other units/skins in the bonus crates. I have everything on offer maxed out *except* the INT-4. No matter what, I'll pulling in a lot of INT-4 frags, but if I max out the Roomba during the first two weeks, I'll just be getting INT-4 frags during the third week (it's three weeks, right, lol?).

Major General
Posts: 269

Re: EVENT: Explosive Finish - Discussion Thread

Post#22 » Thu Jan 25, 2018 3:36 pm

All units are based on the films or some on the TV series.

But were is this new unit from. I can't remenbere seeing it anywhere.
Somebody an idea?

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Posts: 97

Re: EVENT: Explosive Finish - Discussion Thread

Post#23 » Thu Jan 25, 2018 3:58 pm

Euph wrote:Re: this new unit. Neat idea; terrible execution. Tried a few L10 samples. I think it might be worse than a single storm.

I will say this about the demo droid: it managed to blow up one of those OP corner droid huts alright. I think the droid might've been mad about how the Jawa treated it's kind.

I agree on the idea being good, but the execution being poor. Haven't tried one out yet, but everyone is bashing it and it isn't passing any kind of test as being the best unit to destroy said building types.

Grand Admiral
Posts: 1261

Re: EVENT: Explosive Finish - Discussion Thread

Post#24 » Thu Jan 25, 2018 4:51 pm

The idea of a unit that avoids turrets is great, but I'm not sure it actually tries to avoid being shot. It would be great if the Fathier, for instance, would stay out of range of turrets.

Storm Trooper
Posts: 4

Re: EVENT: Explosive Finish - Discussion Thread

Post#25 » Thu Jan 25, 2018 7:05 pm

Last edited by Jeowan on Sun Jan 28, 2018 6:25 am, edited 1 time in total.

User avatar
Posts: 177

Re: EVENT: Explosive Finish - Discussion Thread

Post#26 » Thu Jan 25, 2018 7:45 pm

FFS can they please give us a factory unit. That's all I'm asking it doesn't even need to be useful.
iOS / Android - Tomato: Officer SamuraiHunters
Windows - Tomato: Leader Order-33 (Part of the Order family) Thanks Disney :(

Posts: 852

Re: EVENT: Explosive Finish - Discussion Thread

Post#27 » Thu Jan 25, 2018 7:49 pm

Scrooooooll that barracks.
You know you wanna be shady ;)

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Grand Admiral
Posts: 1239

Re: EVENT: Explosive Finish - Discussion Thread

Post#28 » Thu Jan 25, 2018 7:58 pm

mkenobi wrote:
DeathStriker wrote:
Spock wrote:Link to info on all the event ep objectives for week 1

Spock - I too provided the same link... Thanks for Posting! :D


Event Crates earned via EP for all Event Objectives except Chapter Objectives are rewarding Elite Event Unit Data Fragments and/or Armory Elite Unit Skin Data Frags (2 separate Awards) + Resources.

What I'm seeing after complete the 3 first steps with my Imperial/Rebel accs is: there is no Samples this time, only frags for armory items and resources in the rewards, like:

Kubaz Invader x2
Credits x150 000
Forest Jump Trooper x2


Ithorians Infiltrator x2
Credits x132 000
Guard Reserve Anti-Vehicle x2

I also earned 1 frag for the new droid in one of the EP Crates Reward for my Rebel acc. Now I'm 1/32 to unlock it :lol:

That's what got me interested in the events again. The first event offered them and then nothing after that until now. Great way to upgrade.
Leader ofSHADOW-GUARDrank140 148300k X
Looking forward to Ep9.

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Posts: 610

Re: EVENT: Explosive Finish - Discussion Thread

Post#29 » Thu Jan 25, 2018 8:01 pm

Lol, yeah I think I would've preferred this thing be a factory unit as well.

Also, it's so bad I'm having trouble believing it's intentional. Like someone fudged a number or something.

Edit: I can't wait to do an attack with nothing but demo droids. Think it'd be worse than a probe droid attack vs a base with GR? Either way it'll be a candidate for epic faceplants of history!
Last edited by Euph on Thu Jan 25, 2018 8:18 pm, edited 1 time in total.
Mature HQ10. Immature meat-bag.
The wall bug giveth, and the wall bug taketh away

Posts: 32

Re: EVENT: Explosive Finish - Discussion Thread

Post#30 » Thu Jan 25, 2018 8:08 pm

Concept is good. Prevents your units from lining up and getting distracted in destroying buildings, extremely powerful and useful unit.

Just kidding
The damage is shit not even such a good concept can compensate for that.

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