ImperialJarhead wrote:I came across the old one-year anniversary infographic recently, and the geographic distribution of Rebel and Empire players intrigued me:
The fact that so many Imperial players come from Europe, North America, and East Asia while the Rebels are concentrated in Africa, South America, and the Middle East probably means something.
So I was wondering: Why do you guys personally choose the side you do, and/or why do you think the distribution is what it is? (Also, if you feel comfortable, what region are you from?)
lukeskywalker wrote:Reviving an old post, because this thought popped into my head. I think it's clear from the gsow.net galaxy wide stats, that faction imbalance is still an issue. It impacts wars and PvP. What if the game gave you an option to select a faction at the start, or have an option to let the game choose your faction and in return you would get bonus crystals at the start for giving up that choice? I wonder how many players are on the fence enough to take that option? The game would then allocate those newcomers to the faction that needs it the most.
I don't think you want to push 100% of the new players into one faction, so it would be a percentage. I think each player has a shelf life, so going to an extreme could hurt at some point. Maybe a 70/30 or 60/40 split at the most, until the faction populations start to even out? It does hit Zynga's pocketbook in the short-term, but more competition and balance between the factions should lead to more income down the road in theory. More balance more wars as an example. Just a thought.
Therealharbinger wrote:Remarkable how this game doesnt work in Cuba (found out in person last year) sucked. Two weeks of no SWC.
And in China....
Is this a choice of Disneys... or the commies? I'd love to know the answer. Have the loony governments actually banned a game where you can play as a rebel against an empire?
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