wesman21 wrote:Jaykoz3 wrote:I would recommend upgrading the units you use the most first.
For me I would Definitely upgrade Jumps & Storms. L10 jumps are very powerful for Squad War's, and also make the armory buffs that much more powerful. Pretty much most units will become very effective/useful at L10. Dewbacks at L10 make great meat shields for Vader.
Personally I don't use a lot of Star Ships when I attack. The most useful for me are the T5, Decimator and Tie Striker. Outside of that, I use Tie's to snipe contra safe houses, but that's rare and usually only when I make a kamikaze run for a big score.
Also, if you have the naval officer unlocked, I'd recommend upgrading the Red Guard. Naval Officer makes him a very viable unit.
I'm up to level 3 for the forest jump buff, but even when I spam all jumpers I don't consistently get good results, they are at level 9. I may just need to try more.
Very interesting about the dews and such, I do like shaking it up sometimes.
I have the naval officer unlocked, just need to try it out more. What kind of units to you usually deploy with him?
I usually deploy the following on Forest Worlds:
AT-ACT (L10, L5 Skin) or L10 Red Guard w/ L4 Naval Officer Skin
8 L10 Jumps w/ L4 Skin
12 L10 Stroms w/ L6 Skin
3 L10 Hover Tanks w/ L4 Skin
2 L10 Bikes
1 L7 Lugga
Starships I usually have:
2 T5's (L7)
2 Tie Strikers (L5)
2 Decimators (L4)
2 Tie Fighters (L9)
1 Tie Interceptor (L6)
The Naval Officer takes out turrets from distance, plus has a ton of health, and the air strikes he brings help to soften rebel buildings/defenses. I usually Deploy the Shock, then drop a horde of Jumps slightly spread out with a lugga, then deploy the tanks and naval officer. I use the storms to take out perimeter buildings, and the bikes to deal with Dekas/SC Troops/IDT Traps.