Noahjedi77 wrote:A lot of ypour data is number data. Of course this is a good starting point, but it doesnt give the whole story.you also need to look at its synergy with other units. before skins, atat and crab with meds was very poerfull. Turrets couldnt get more than a shot off. If rebs tried this, it usualy didnt end well. Wehn the stolen rewaerds came out, i tried crab with joggie ans imp med, it still failed. this was also when imps were getting rolled over by heavy and meds. I think this was a time of pretty decent balence in the gaem. Technically the units havent changed, so in that way it still is, but skins have kind of changed that.
also, u say you are a lv 8, and call people noobs. Its very different for everyone and it sounds like your on the easy side. At lv 10 it is very different and many people who say this or that needs a buff, while this or that doesnt have some merit, if you look at what kind of bases they play, and what hq lv they are. Its very different for everyone,
im a lv 10, 3/4 i face gr, 1/4 i face snip[er buff
You raise excellent points, certainly about synergy, skins etc.
I don't think I called people noobs, but I do think some people here tend to "overreact" about "inbalances/weakness" for the rebel side that are simply not there in my opinion.
I don't believe you disagree with empire vehicles not being better than rebel vehicles? Because that was mostly my original point. I almost never see anyone use vehicles on the empire side no matter what hq lvl. My squad mates that are 9/10 don't, 7/8 also hardly ever. And before anyone says imperial infantry is better than rebel versions: give me what you're drinking!
As for maybe being on the easy side according to you:
Yeah, I'm hq7 (not 8) but I do attack hq8/9 bases only. I never even see hq7's, only 8/9 (I asume cause of too many medals and matchmaking mechanics or something). That's 2 or 4 more turrets and a shield more than I can crank out on my defenses and better stats. So it should be harder but I have no trouble at all with any skins or defenses and always 2 star or 3 star those bases.
I don't even want easy bases because the loot is often bad and you don't learn to play well for squad wars when things get harder.
Point is here that people should find ways to use better strategies instead of complaining there's an "inbalance".
Yeah when I just got 7 and saw only 8/9s with reserves on I had to addept too. That worked and now I have no trouble whatsoever.
And as for things changing at higher lvls: sure. Can't disagree with that. But I also see many attacks and defenses from hq9/10 squad mates and was able to give tips that helped on their defenses providing way more wins. So I don't think my hq lvl should be the indicator only here of wether or not I know anything about higher lvl hq's.