New SWC Events System - Discussion Thread

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
JDD
Major General
Posts: 377

Re: New SWC Events System - Discussion Thread

Post#11 » Wed Nov 08, 2017 8:14 pm

We'll likely get a souped up skiff. ;)

Don't shoot me please just speculating & clowning around :lol: :lol: :lol:


Plagueis
Grand Admiral
Posts: 1395

Re: New SWC Events System - Discussion Thread

Post#12 » Wed Nov 08, 2017 8:17 pm

Rebels should get a jet nerf. They got a major buff and we got a major nerf this time, so it would only be fair.


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Burrito
Commodore
Posts: 137

Re: New SWC Events System - Discussion Thread

Post#13 » Wed Nov 08, 2017 8:21 pm

RMick3 wrote:I agree it’s far too soon to panic but I can’t help but cringe at the thought of yet another high powered anti-infantry skin available to the Imp GR troops while the Rebellion once again gets nothing comparable.

Cry harder perhaps your overpowered jumps will get more better.


JDD
Major General
Posts: 377

Re: New SWC Events System - Discussion Thread

Post#14 » Wed Nov 08, 2017 8:21 pm

Yer still can field 17 jumps horde & Vader 501st as backup fer the same 5 so-called super jets in the SC tae deal with. :x

So where's the nerf? ;)


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Spock
Admiral
Posts: 680

Re: New SWC Events System - Discussion Thread

Post#15 » Wed Nov 08, 2017 8:36 pm

Let’s not bring all this into this thread. Come on. There are so many other threads.
The actual topic has already been lost by page 2 here.
DS was just trying to share some (premature) news about a positive change possibly upcoming in the game.
A change many players have wanted for years.
Last edited by Spock on Wed Nov 08, 2017 8:44 pm, edited 1 time in total.
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Leader of the imperial_enclave. Flagship of the enclave brotherhood of squads.
Always looking for active lvl10 commanders. Line app required.


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Burrito
Commodore
Posts: 137

Re: New SWC Events System - Discussion Thread

Post#16 » Wed Nov 08, 2017 8:41 pm

jumps =/= jets


RMick3
Squadron Leader
Posts: 23

Re: New SWC Events System - Discussion Thread

Post#17 » Wed Nov 08, 2017 8:47 pm

I’m curious to see how this new Events System shakes out. Anything that lessen the frag fatigue should be a most welcome addition. Thanks to all involved for the heads up!


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TenaciousD
Captain
Posts: 73

Re: New SWC Events System - Discussion Thread

Post#18 » Wed Nov 08, 2017 8:52 pm

Harshit wrote:Rebels get no new speeder upgrade , Imps get an upgrade ?


Rebels get new hero unit, Jar Jar Binks. Bumbles his way around your base, running into barracks, and deactivating the useless guard reserve "buffs" that rebels currently have. Then to add insult to injury, deactivates your shields making for easy SC sniping for imperial factions everywhere :roll:
TenaciousD
FU8AR Windows Rebel Squad (that's with an "eight") are looking for active members, by request only.


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DCReborn
Commodore
Posts: 216

Re: New SWC Events System - Discussion Thread

Post#19 » Wed Nov 08, 2017 8:53 pm

Very interesting news... this could be very good if it’s implemented correctly. Love the idea of not having all the PartyLikeMacros tools driving up the minimum Conflict gears required. A set tier amount would be awesome!


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Spock
Admiral
Posts: 680

Re: New SWC Events System - Discussion Thread

Post#20 » Wed Nov 08, 2017 8:54 pm

DCReborn wrote:Very interesting news... this could be very good if it’s implemented correctly. Love the idea of not having all the PartyLikeMacros tools driving up the minimum Conflict gears required. A set tier amount would be awesome!

Great point!
Image

Leader of the imperial_enclave. Flagship of the enclave brotherhood of squads.
Always looking for active lvl10 commanders. Line app required.


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