YourFather wrote:It's interesting because just about every rebel on here is saying imperial gr snipers are the reason imps are dominating conflicts. If that were true, then we would see it in the data. We don't see it, we haven't seen it and we won't see it because the claim is completely false.
No. These stats do not assist with the effectiveness or otherwise of Imp / Reb GR, or indeed any other update.
The KSoD bot trawls the squads recording the number of attack wins and defence wins (among other data). These stats therefore reflect wins and losses (for some players), since the game started. Due to their longevity in the game these commanders' stats will have a significant distorting affect (perhaps especially so for the minority faction). The game has been going for more than 3 years now. Commanders that have kept with the game for all that time will have large numbers of wins and losses because of how the game used to be, not because of how it is now or how it was during "the OP Imp GR era".
Please note, I am describing the era where Imp GR was stronger as the 'OP Imp GR Era', simply because the devs decided to nerf it to it's current levels. Only the devs are able to access data that might show the actual impact on the game. They decided to nerf it, and buff reb GR. I don't know of anyone who was asking for Reb GR to be buffed at all, let alone in the way it was buffed. What Rebs were asking for was to have their own version of the sniper GR. The devs went a different way.
I think Dark Rebel's theory for the stat difference is right, it' more to do with the (much) higher number of Imp players. On a normalcy curve there are far more poor players than good ones. With the 3:2 faction ratio there will have been a lot more weak imps over the course of the game's life who have failed on attacks and had weaker bases when attacked by rebels. Over 3 years these numbers stack up. This explains the stat discrepancy on rebel attack / defence success much better. Others may have other views, of course.
The only real guide to the current game balance is to be found in conflict leaderboards, and even then, only where the prize is of equal value for both factions - eg during conflicts for jump/jet skins. A conflict where one faction has a great prize, and the other a rubbish one does not assist, eg Imp Astromech v Reb WED. Only conflict leaderboards demonstrate attack and defence success during a specific time frame in a way that we can see.