mkenobi wrote:DeathStriker wrote:KSoD Statistics Trend Analysis
OVERALL - Despite the "bump" provided by the Guard Reserve Balance Update along with the movie - Star Wars Episode VIII - The Last Jedi - the trends shows what Players / Squads have been experienceing, that is more and more Squads trying to fill their rosters with fewer and fewer available Players leading to multiple Squads with not enough Players to effectively do Squad Wars.
- The overall "trend" for the number of Squad per Faction shows continued ⬆ Increase .
- The overall "trend" for the number of Commanders per Faction shows continued ⬇ Decrease .
Interesting, I'm bad at statistics, but what I'm seeing in practice is the same: less imperial players are playing the game and more squads are filled with lots empty rooms...
I would like to know if other players are experiencing the same, not being attacked for so long as if you were all alone in the game...
DeathStriker wrote:If I have time I will "add" to what I have already done and post "updated trend analysis" in the months a head.
It is my hope that we start seeing some "balance" in that as Squad Numbers rise so does the Number of Commanders.
Continuing the Conversation...
TNT wrote:But why is the number of squads increasing? It means that all the new players are also creating new squads, despite how getting new people to join is a nightmare. Devs need to start combining squads.
mkenobi wrote:Yes, I have the same thought... I'm finding lots of squads with only the leader, or the leader and one Officer and under Request Only... Like "I will create my own Squad, then I close the door and throw away the key... No one will come bother me with troops requests or asking dumb questions... And no one will tell me how to attack in Wars or saying from hour to hour that I need to upgrade my Squad Center... And if someone starts to send me banthas i just kick him out..."
The solution: Devs put Squad creation at cost of 2,000 crystals. People will give up of build their own Squad and join the first squad they find...
DarthBratzzznew wrote:The problem -at least for war is not the number of different squads, but the number of players required to start a war. In Clash you can do wars with 5-10-15-20 all the way to 50 players I believe (30 is highest number I have witnessed, but I am not that deep into Clash so maybe I am talkin' nonsense above 30 participants).
Then you can afford to have a nice little squad with only 5-6 good friends and still be able to play wars, progress, have fun et cetera.
The rigidity of Disney is the SOLE BIGGEST PROBLEM in this game. Too long cooking times, squad wars only available for teams of 15 players, endless bugs, unavailability of 2nd cantina allowing for more creative loadouts, absurd prices for deka upgrades, chat lag, useless censor algorithms... you name it, it has been around for ages and will not go away. Not even if you could pay crystals for it
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