Fivecrayfish wrote:"a macro for attacking and leveling every base."
Doesn't work. I am programmer and level of complexity required to create such a program that could level any lvl 10 base is not gonna happen any time soon. Sorry folks,
Welcome to the Forum.
There are macros that enable players to attack bases successfully, and that is one of the main topics in this thread.
There are commanders that have built bases to 'game' the matchmaking algorithms. These bases have advanced level barracks, factories and research centres, and troop transports, and as few other buildings as possible. They typically have only the two turrets you start the game with, and they leave them at level 1 or 2. They just don't build any other buildings when they become available in-game. In this way they have an attack capability of a level 8, 9 or 10, base, but a base score of an HQ 4 or 5 base, simply because they haven't built or upgraded any other buildings. The game then matches them with level 4 or 5 bases, even though their attack capability is much much higher.
The most commonly reported / complained of macro attack strategy is from a commander or commanders in a squad called PartyLikeVader. The EAT-AT and all of the troops are deployed in the bottom edge corner, and the troops will then go on to destroy a base. This works because the attack units are of a much higher level than the level of the base they are attacking.
It's thought to be obvious that a macro is making these attacks rather than a player, because the exact same strategy has been seen on several bases, even though their buildings are all located in the top corner. EAT-ATs are very slow moving, and their primary target are shields. No human player would deploy it across the base from where the shields are, not least because all of the other units deployed at the same time will have gotten there long before the EAT-AT.
This attack strategy, effected by a macro, enables players using this strategy to play 24/7. In this way, some commanders are able to get UCL on several planets during conflicts and never need to spend any time actually playing the game.
It is controversial as other players playing normally put in a lot of time into the game and can find themselves close to, but just outside of conflict prize thresholds because macro-using players are able to get into the top levels without making any personal effort.
I should add two things, firstly, that this method of play is not thought to be exclusively used by commanders in PartyLikeVader, and that PartyLikeVader dispute using it, particularly since it's been hotly criticised on this forum. I have mentioned them in this post, simply because that's how the discussion is usually framed and many other posts refer to them.
The purpose of this thread is to have a sensible discussion about it.