Rypcord wrote:Did you blur off AC/DC's level and stuff? Not sure why that wasn't visible. The vid was hard to tell if the barracks/factory glowed or not. But if they do, I'm a bit confused by your strategy to attack. You attack at both poles, opening the SC to unload, and if the factory is glowing, should be clear that it's buff'd meaning it will spawn.
I see that you were right about someone out there already having all of those guard reserves done, but this guy has to be an exception. As that has HAD to cost a bit of money/lots of crystal/hacking. Even after hitting up each planet for the crates, and a couple of HD's, and the daily crates, I'm only up to 12-14 on the one reserve, and around 4-8 on the others.
I'm even getting IG-86 and Rebel Vanguard and Shock Trooper frags from some of the crates/HD defenses (for 3 stars). I doubt we will come across for a while too many people with more than 1 of the reserves, let alone at a DECENT level to make them all that great, and then to even be USING all of them. That's 57/60 of your armory assuming level 10.
It's obvious you haven't encountered this yourself. First, the level 10 armory has 65 spaces and each buff takes 13 spaces. It's very popular to activate all 5 guard reserve putting over 120 UC on the field at first spawn with little warning because NO the buildings do NOT glow.
Second, it's not uncommon to find these bases at level 10. I'd say about 25% of the bases I attack have these boosts active now, and that's after I skip the ones that obviously have rearranged themselves or do not have glowing turrets.
It doesn't even matter that the units are low level or do little damage because the sheer amount of health your forces have to chew through to kill them means you're not hitting buildings, and not getting to 50%. The best option is to lure them to the other side of the base and try to blitz your way to one star.... not very strategic.